Wanda

Hints

An AI Called Wanda has some puzzles that are a bit different or a bit harder than the standard scenario. It tries to do some different things, while hopefully remaining fun. It's more fun if you can solve the puzzles yourself, but it's frustrating when you're stuck for a long time. This page was made to provide hints and solutions to the places that most frequently get people stuck. And if you've run into a dead end, don't worry, others have probably been stuck there too. So read on and have fun! As always, feel free to email me if you have any questions.

As a general hint for the entire scenario, I suggest that people use their map. Switches for locked doors, etc. are generally (though not always) very close to the doors themselves. Sometimes laterally, sometimes above or below. Personally, I don't like scenarios where switches are nowhere near to what they activate -- it doesn't make much sense from an architectural or practical point of view. Destructible wires, on the other hand, may affect things farther away.


Chapter 1: Revival

Level 1: Revival

No hints necessary.

Level 2: Seeds of Destruction

No hints necessary.

Level 3: Pfhorget About It!

General Hint: Pfhor security systems often require the presence of two Pfhor personnel to activate or deactivate safety-critical systems.


Chapter 2: The Bigger They Are, The Harder They Fall

Level 4: Freudian Slip

General Hint: You must repair all 4 plasma conduit circuits with the repair chips before you attempt to repair the reactor core. Otherwise, you'll be stuck on the level.

Level 5: One Damn Mess

General Hint: There aren't many tricky puzzles here. You just need to be persistent and observant. When you open the dam, there's a tube you can go up once the area has filled with water.

Level 6: Napalm in the Morning

General Hint: Switches for the large doors on the main level are located near to the doors themselves (laterally, or perhaps a level down or up vertically). Kill everything to exit the level.


Chapter 3: Into the Fire

Level 7: Hey, Whose Side Are You On?

Level 8: Into the Fire

Level 9: Station Alpha

Level 10: Station Alpha (The Sequel)


Chapter 4: In Deep S'pht

Level 11: All Pfhor One

This level is fairly straightforward. You just need to find those chips and plug them in to get access to the base.

Level 12: Showdown

This level places more emphasis on carnage than puzzles. It's reasonably straightforward. Destroy Wanda! There is one tricky part, however:


I hope you enjoyed the scenario. Feel free to email me if you have any questions concerning the scenario: jhancock@ri.cmu.edu

John Hancock, The Robotics Institute, Carnegie Mellon University
jhancock@ri.cmu.edu

Last modified: Sun Jan 3 09:51:06 EST 1999