The Marathon Markup Language - Liquids (Medias) Element: <liquids>

This kind of element specifies various liquid features, such as how deadly a liquid is, and so forth. Each individual liquid type is specified with a <liquid> child element, which has these attributes:

The index value is which one of these liquid types:
  1. Water
  2. Lava
  3. Pfhor
  4. Sewage
  5. Jjaro
while the "submerged" value is which one of these liquid types
  1. Water
  2. Lava
  3. Sewage
  4. Jjaro
  5. Pfhor
This element also has child elements <damage> (how much damage; it is described in greater detail here), <effect> and <sound>. The latter two have two attributes, both mandatory: type and which. The type indicates when to make the effect / sound, while which is the index in the list of effect or sound definitions (-1 means none).

The effects:

  1. Small Detonation
  2. Medium Detonation
  3. Large Detonation
  4. Large Emergence

The sounds:

  1. Feet Entering
  2. Feet Leaving
  3. Head Entering
  4. Head Leaving
  5. Splashing
  6. Ambient Over
  7. Ambient Under
  8. Platform Entering
  9. Platform Leaving

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