The Marathon Markup Language - Infravision Element: <infravision>

This kind of element contains what is needed to specify infravision colors. These are assigned by texture collection, and there are 4 colors to choose from. The assignment is done with element <assign>, which has the attributes "coll" (for collection) and "color" (for which one of the colors). Here are the default colors:

  1. Aliens (red)
  2. Friends and Items (green)
  3. Walls and Scenery, also the S'pht (blue)
  4. Player Stuff and Explosion Effects (yellow)
Colors can be specified with the element <color>, which is indexed; For more on specifying colors, go here.

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