Future Plans

Pfhortran is starting to get pretty cool, but it still has a ways to go. I plan on adding functionality to the system as time progresses, and hope to make it a flexible and powerful way to control the Aleph One environment. Here is a list of things I am thinking about:
  • Linking monsters to paths
  • Manipulation of platforms/lights/switches w/o tags
  • Returning the polygon the player is in
  • Adding a Pfhortran console (this is something for the far future)
  • Making Pfhortran network compliant
  • Pfhortran debugging tools
  • Adding a complex expression evaluator
  • Flocking and other AI algorithm additions
  • Manipulation of the player's location in 3D space (wouldn't that be cool)

I am open to suggestions, so please send ideas my way. Also, if you can code and feel like adding your own instructions, feel free to do so!