Description
Winter I - The Venom is a 7 level scenario created by Shadowbreaker, Drictelt, Axle_Gear, and $lave. It features 81 high resolution textures, stunning gameplay, and an original story independent from the previous 3 Xmas projects.
Version 1.0
5 Reviews
Pretty good
Destiny on Aug 25th 2010, Version 1.0
I liked that I didn't have access to infinity amounts of ammo like other maps. Gameplay was alright. I think it was a pretty good scenario through n through. Problem was I never found the dry place. O_o
Almost there
austin on Aug 23rd 2009, Version 1.0
I thought this could be alot better. You can tell the creators have it in them to make this scenario kick ass due to the cleverness of the maps. Its was pretty fun at first, but half way through it I got too frustrated with it. Its just I feel you should have fun with Marathon, not have to sit there staring at the screen in map mode losing your desire to play. The key to a good game is the right balance of challenge and enjoyment, and this was just pure annoying. I still want to thank those who put this together and spent the time, it just needs a little tweaking. I would be interested in playing an updated version in the future.
A slow starter.
RyokoTK on May 27th 2009, Version 1.0
This is a scenario that's very difficult to get going. The first couple levels are frustrating and annoying, but once you get past them the game gets a lot better.
Visually, the game is pretty good. The architecture on Wishbone, Faktree, and Seven Times Unlocked is quite excellent, with appropriate use of fog.
The first level, Flushed, looks very nice but has an irritating start, putting you against monsters before you get any gun or health (the level is Rebellion). The second level, Goo Lagoon, would be very frustrating on Total Carnage because there's virtually no ammo.
The scenario shines on levels 4-6, with good gameplay and architecture. Seven Times Unlocked (level 5) especially is probably the game's best level, but Faktree (level 6) has a very clever layout that really impressed me as I continued to explore. Wishbone (4) was also a good level, but on the short and simple side.
Unfortunately, the version packaged here has a glitch and the terminal at the end of Faktree doesn't teleport the player out. I didn't feel like starting over, and level 7 doesn't start the player with any guns, so I didn't bother with it.
Overall it could, and should, be a lot better.
game play
treellama on Mar 1st 2009, Version 1.0
I haven't even gotten to the gameplay yet, because the packaging is so shoddy.
It doesn't come with all the files necessary to play.
It doesn't have its own prefs, so you have to remember to switch shapes every time you want to play it.
It doesn't advertise that it's a separate scenario, so co-op games on the metaserver are destined to go out of sync.
These are all pretty basic fundamentals of making a scenario, and they're missing here.
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