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Latest Downloads matching 'visual'

A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.

Notes for version 1.0:

No sounds or visual appearances are made by monsters.

No slowdowns detected on my machine (2ghz pc, 4gb ram, 256mb graphic card) when I ran through a 1024 polygon solo level and activated all monsters.

2,405 downloads, 1 review, 0 screenshots, 5.0 rating

Visual Mode 3.0.2

treellama on 01/20/2024

Screenshot titled ""

Visual Mode is a plugin that allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus OpenGL, multiple texture sets, and more. Requires Aleph One 1.7.

Notes for version 3.0.2:

Changes:

  • Adds Jjaro wires and chip insertion
  • Fixes "wep only" control panel editing
  • Adds new transfer modes from Aleph One 1.7

Aleph One 1.7 is now required!

5,721 downloads, 17 reviews, 1 screenshot, 4.7 rating

Screenshot titled ""

This is a VISUAL MODE plugin for Weland, version 1.3 and higher. Just drop the dll into your Plugins folder, and then you will be able to activate VISUAL MODE from the menu.

2,982 downloads, 16 reviews, 1 screenshot, 3.3 rating

Screenshot titled "iamanidiot"

Due to high demand, I'm releasing the source code for the VISUAL MODE weland plugin.

Simply unzip (thanks Simplici7y for making this step necessary) uudecode the resulting VISUALMODE.zip, untar the contents, and follow the included instructions.

503825 downloads, 20385 reviews, 1 screenshot, Rating: 102.3 ( BEST EVER weighted )

<pre><code> Write a review | Tags: fun rms source visualmode </code></pre>

2,125 downloads, 5 reviews, 1 screenshot, 3.0 rating

VML Mute 1.0

Hopper on 06/11/2013

Update: this plugin and goran's Visual Mode Lua Physics are no longer necessary with Visual Mode 3.0. Use that instead!

VML Mute replaces the default monster activation and teleport sounds with silence. You will see the teleport effects, but hear only the ambient noises of the level.

2,101 downloads, 0 reviews, 0 screenshots

Vasara 1.0.3

Hopper on 01/24/2016

Screenshot titled "Teleport"

Vasara is a Lua script and dedicated HUD for use in texturing maps in Aleph One. The HUD provides more explanation for new users compared to Visual Mode, and features a mouse-driven interface for choosing textures and options.

Notes for version 1.0.3:

This version works with Marathon 2 (as long as you ignore the 4th landscape slot).

3,388 downloads, 7 reviews, 5 screenshots, 4.9 rating

Screenshot titled "Vasara 2.0b texture selection"

A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:

  • Support for Aleph One’s 1.7 new transfer modes
  • Vastly more grid alignment options, including options to decouple X and Y alignment; options to align textures to the center, right, bottom, north, west, south, or east; and several more grid sizes.
  • A “decouple transparent sides” option that allows you to apply different textures, alignments, and lights to each transparent side of a line.
  • Options to apply only the texture or only the transfer mode rather than both.
  • A toggle for the “realign textures when retexturing” option.
  • Overlays that show what you’re looking at (useful if you want to use Lua scripts on part of the level).

It also fixes several bugs, most glaringly the Lua error spam that happened whenever you had “apply texture” and “apply light” selected with a light value above 55.

To install:

This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.

Enjoy!

Notes for version 2.0b:

Work in progress beta.

170 downloads, 0 reviews, 4 screenshots

Screenshot titled ""

The main thing to know about this plugin is that if you're going to refer to it, you must use ALL CAPS.

Along with that, you should know that it adds extra gore to every monster that dies. Some monsters spill blood when you shoot them. Bullets/explosions leave marks on the ground and walls. All changes are purely visual. The amount of gore you see is configurable (see readme for details).

This is compatible with M2 and Infinity, and any other scenario that largely uses unmodified versions of those monsters.

Notes for version 1.2:
  • Tooncinator made the shapes patch fully compatible with Infinity by adding missing SMG graphics, vacbobs, and color tables.
  • Removed the crush sound as it wasn't working for everyone and didn't add much
  • Now with new butts!

1,493 downloads, 2 reviews, 3 screenshots, 5.0 rating

Screenshot titled ""

The Map file for Marathon 2: Durandal, as it was presented in the Windows 95 release.

The Windows map file contains several visual (and a few gameplay altering) changes from the Mac version, many small, some big. It also has a few altered terminal images.

Anyone familiar with "Waterloo Waterpark" will immediately be surprised with this rendition.

There are some players who do prefer the Windows map, so I decided it would be worth posting on Simplici7y.

The M2 Win95 map file is not particularly hard to obtain, as it is available in retail M2 copies for Windows, and it's available as a download on the Trilogy Release site, HOWEVER, that merge does not contain chapter screen sound effects. I re-merged the map file with the Mac version's sound resource folder, so now all chapter screens will play the appropriate sound.

1,162 downloads, 1 review, 3 screenshots, 4.0 rating

Almost Transparent Blue beta 1.1

cassis on 08/14/2020

Screenshot titled ""

Almost Transparent Blue is a single level for Marathon Infinity with an emphasis on intense close quarters combat and creative use of Marathon's air movement.

I first began work on this level because I kept worrying about how the kind of combat I enjoyed would be received by the wider community. I created this level to indulge the kind of fight design I enjoy, where concepts like bullet herding and crowd manipulation come into play and the player is surrounded by enemies. Over time I decided I wanted to find the elements of challenge gameplay that are unique to Marathon's mechanics and aren't possible to recreate in other classic fps games.

If this understandably isn't appealing to you Easy and K should offer a relaxing experience for the most part.

Total Carnage is balanced for my enjoyment. Maybe you will enjoy it too :)

Due to a bug with raised dynamic limits, currently trying to load saves from this map after quitting the A1 application will crash A1. To fix this, begin a new game on the map, then exit to the main menu and load your save.

may require Aleph One 1.3 as I haven't tested with 1.2 and don't know when dynamic limits were changed. additionally software mode will experience some visual bugs with invisible liquids.

Notes for version beta 1.1:

tweaked player starting position to make the jump to AR easier without straferunning, tweaked item placement in final area to give the player a better cue for when to shoot at the beginning, hopefully fixed a monster bugging out in the same area

1,186 downloads, 0 reviews, 3 screenshots

Marathon 2 AMP! 0.96

RadBurn72 on 02/01/2020

Screenshot titled ""

Marathon 2 AMP! is a reworking of visuals and gameplay to emphasize a boost in action without deviating from familiarity. This has been developed specifically for the Marathon 2 scenario to bring about another option of play for this excellent scenario.

1,234 downloads, 1 review, 3 screenshots, 5.0 rating

lolplugins 1.2

W'rkncacnter on 08/06/2018

A set of Weland plugins.

NOTE: If these aren't showing up in your list of plugins, you may have to compile them yourself.

Includes a plugin for: * Completely texturing levels from scratch * Generating stairs * Resizing maps * Bulk modifying monster flags for a level. * Adding annotations to maps with random complaints from DADDY_Z3RO * A re-release of VISUAL MODE so all of my plugins are together.

The source code is available for all of the plugins.

Notes for version 1.2:

Added "Alter Monster Falgs" plugin.

2,985 downloads, 8 reviews, 0 screenshots, 3.6 rating

Screenshot titled "Prahblum Fixed"

An alephone plugin that can be used to help you determine if your map has enough differential shading. It will turn all of the floors, ceilings, and walls solid green. If you do not have enough differential shading, it will be difficult or impossible to look around and see the architecture of your map.

If after turning this plugin on, you can navigate your level easily and see all of the architecture, your map has adequate differential shading.

You will likely need to disable other texture plugins and any others that run lua like visual mode when using this plugin.

1,599 downloads, 1 review, 2 screenshots, 5.0 rating

Susannah Windows 1.0

JohannesG on 10/19/2013

Screenshot titled ""
  • Windows version
  • For Mac OSX version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.

Controls

  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams
<hr />

Jóhannes G. Þorsteinsson
website
e-mail

2,527 downloads, 5 reviews, 3 screenshots, 4.4 rating

Susannah OSX 1.0

JohannesG on 10/19/2013

Screenshot titled ""
  • Mac OSX version
  • For Windows version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.

Controls

  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams
<hr />

Jóhannes G. Þorsteinsson
website
e-mail

2,340 downloads, 2 reviews, 3 screenshots, 4.0 rating

Screenshot titled "OMG! Run! No, wait! I mean OMG! Swim!"

This Aleph One plugin allows you to go under water calmly without having to look at those heinous faders. It works great for texturing liquid maps with Visual Mode by treellama, and is compatible with Marathon 2, Marathon Infinity and other plugins.

Notes for version 1.1:

Resolved some wording and parsing errors

2,288 downloads, 0 reviews, 8 screenshots

Model Debugger Plugin 1.0.1

Hopper on 02/25/2012

Screenshot titled ""

Working on 3D models for Aleph One? Having trouble with lighting? This plugin lets you visualize the in-game normals, so you can get your objects looking their best. Use with the Shader renderer.

Notes for version 1.0.1:

Updated documentation only.

2,236 downloads, 2 reviews, 1 screenshot, 5.0 rating

Screenshot titled ""

This is a superplugin for AlephOne 1.0 that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click. All required graphics are inlcuded- just unzip the downloaded folder into your Marathon 2 plugins directory. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs new shader features. No custom shapes files are required for this to work. Separate plugins for monsters, wall textures and weapon sprites will be released by treellama.

Notes for version 1.1.1:

Please note that this plugin will NOT function properly with previous versions of AlephOne or Marathon Infinity.

WARNING! - there has been a problem with the previous download (player graphics were missing) - I strongly suggest to everybody who downloaded v1.1. to re-download fixed v1.1.1!

3,191 downloads, 2 reviews, 7 screenshots, 5.0 rating

Screenshot titled "Pfhire Pfhlowers"

From the old fashioned guy you know from three seconds ago, I give you: The Mosaic Cafe! Done completely on Ye Olde Forge (with one Visual Mode Map) this is meant not to show architecture, but to have a smooth flow and endless blood. Enjoy!

Notes for version 1.1:

I don't play online, so if there's anything wrong with this version, leave it here.

1,934 downloads, 2 reviews, 1 screenshot, 3.5 rating

Screenshot titled ""

NOTE: This October 1995 netpack has been converted to M1A1 as part of "The M1 Map Conversion Project" (see enclosed Read Me for details).

"Temple of the Pfhor" is action-packed and at times very dark. Maps in the pack are:

Temple of the Pfhor (excellent)

Drop In (very cool)

Warp 3.0 (so-so)

Cavern (fun-ish)

Busywork (carnage craziness)

Amazin' (so-so)

This M1A1 map-pack was designed with both carnage and visual aesthetics in mind. The weapons are easily accessible, and the ammo should be plentiful even with 8 players.

Original M1 version created by Ric Ewing.

Notes for version 1.1:

Version 1.1 corrects lighting phase issue encountered in the M1A1 conversion and also merges proper M1A1 physics into each map.

2,006 downloads, 0 reviews, 7 screenshots