Tagged 'Textures'
Gorans Animated Liquids 0.2
goran svensson on Feb 26th 2012
Animates the water with a 24 frame animation.
Only for water set so far. It needs to be activated last, since the last activated plugin gets priority.
Notes for version 0.2:
0.2 Moved the animated water from my water set to this plugin.
132 downloads, 0 reviews, 0 screenshots, 0.0 rating
Gorans Water Set 2.2
goran svensson on Feb 26th 2012
This plugin replaces all the textures in marathon infinity's water set with 512x512 versions. I have sought to stay true to the originals and I hope it shows. Version 2 includes major updates to all textures. Bump maps are now supported. Make sure to check that out!
Notes for version 2.2:
2.0 Updates to all textures and new bump maps.
2.01 Fixed missing light on switch
2.1 Added animated water. Replaced bitmap 07 with png to fix color issue.
2.2 Updated Read Me. Moved animated water to a separate plugin.
201 downloads, 0 reviews, 1 screenshot, 0.0 rating
XBLA Textures Plugin 20120128
treellama on Feb 9th 2012
M2 Preview Textures Plugin 2.2
President People on Jan 18th 2012
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0entry99607
Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/
Notes for version 2.2:
v2.1 to 2.2
- Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.
v2.0 to 2.1
- I'd forgotten to convert the new textures to DDS format. They should work properly now.
v1.0 to v2.0
Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
Added textures 002, 003, 027, and 029
104 downloads, 0 reviews, 4 screenshots, 0.0 rating
M2 XBLA HD Graphics SuperPlugin for AlephOne 1.0 1.1.1
thedoctor45 on Jan 5th 2012
This is a superplugin for AlephOne 1.0 that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click. All required graphics are inlcuded- just unzip the downloaded folder into your Marathon 2 plugins directory. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs new shader features. No custom shapes files are required for this to work. Separate plugins for monsters, wall textures and weapon sprites will be released by treellama.
Notes for version 1.1.1:
Please note that this plugin will NOT function properly with previous versions of AlephOne or Marathon Infinity.
WARNING! - there has been a problem with the previous download (player graphics were missing) - I strongly suggest to everybody who downloaded v1.1. to re-download fixed v1.1.1!
244 downloads, 1 review, 7 screenshots, 5.0 rating
Gorans Pfhor Set 1.0
goran svensson on Aug 3rd 2011
Pfhor Textures Remix 1.0
President People on Jul 23rd 2011
This plugin replaces many of the Pfhor Textures. They are replaced with a combination of the Marathon 2 and Infinity versions of the Pfhor Textures into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes.
INSTALLATION:
• Place this folder (either zipped or un-zipped) into the "Plugins" folder in your Aleph One directory.
• Start Aleph One, and select the plugin within your Environment Preferences.
You are now ready to use the plugin! The textures will only show up on a map that uses Pfhor textures, obviously.
REQUIREMENTS:
Will not run in Software renderer. Must be used in OpenGL (Classic) or OpenGL (Shader).
Questions, comments, bugs? Post on the Pfhorums.
http://www.pfhorums.com/index.php?showtopic=10009
Notes for version 1.0:
Initial Release
178 downloads, 1 review, 5 screenshots, 5.0 rating
Radiance Shapes 1.0
President People on Jun 29th 2011
These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.
Comes in both Infinity and M2 textures!
Instructions:
Place the Radiance Shapes folder within your Aleph One directory.
Select either Radiance Shapes file in your Environment Preferences.
Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.
Eventually, I'd like to make this into a Plugin.
Notes for version 1.0:
Initial Release. These were named the Extra Bloom Shapes at one time. Nothing's really changed about them except the name since then.