Windbreaker

2 Submissions


Caustic Dystopia 1.1

Windbreaker on Oct 26th 2011

Tons_of_fun

Caustic Dystopia is my second multiplayer map pack. This second edition contains 10 maps, all varying in size, layout, and flow.

Notes for version 1.1:

Adds four new maps, fixes some untextured sides in original maps, KTMWTB now works on "Big Map", some minor tweaking done to shading/weapon placement in original maps.

388 downloads, 8 reviews, 9 screenshots, 5.0 rating


Sovereignty v1.2

Windbreaker on Jan 27th 2008

Acsv2

Sovereignty is my netpack now containing eight maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this update (v1.2), I have added one new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

814 downloads, 3 reviews, 7 screenshots, 4.3 rating


4 Reviews

  • Currently 5/5 Stars.

Always paving the way (pun intended LOLOLOL!) Coca-Cola Factory

Windbreaker on Aug 6th 2011, Version .0000000000000000001

Some companies ignore their texturing jobs. Others use different ones every time! Some companies make boring maps with no groovy "orange thingys" (not my phrase). Others make maps with groovy orange thingys! Some companies just care I guess.


  • Currently 5/5 Stars.

A snapshot of RKYOKOTK's amazing career CARNAGE VILA 46! README

Windbreaker on Oct 14th 2008, Version 2.0

It goes without saying. Most new comers to the community don't even know of this gem. Download it, and you will see a vital part of this community. It's elegance, it's LEETness, this is the jewel on RKYOKOTK's crown.


  • Currently 5/5 Stars.

A must have. Visual Mode.lua

Windbreaker on Oct 12th 2008, Version 2.0.2

With the added ability of texturing unpaved surfaces, this script makes Forge's visual mode obsolete. The script is extremely easy to learn, and, in my opinion, beats Forge's VM in terms of how it operates. Unlike Forge's VM, you can use textures from all sets easily, you can "freeze" in the air to texture hard-to-reach places, and you don't have to deal with too many lines overloading the engine. If you're still hesitant about making the switch to this script, I assure you that it is easy to learn, and you'll be far better off in the long run.


  • Currently 3/5 Stars.

Good, but not amazing, but not bad, but... Crimson Skies

Windbreaker on Feb 17th 2008, Version 2.1

Even though $lave uses several new textures in these maps, the overall look in each of them is rather bland and choppy. The texturing needs to be a bit smoother, and well placed. Also, there is almost no (albeit, some) eye candy in any of the maps.

As for the overall design of the maps, they're pretty straight forward and unoriginal; but they're very good for a beginning mapper such as $lave. The arena maps are nothing special at all, and in fact, I'd discard them.

As a host on the meta, I haven't hosted these maps hardly at all. However, with work and experience, it could turn out as a great map pack in the future.