This is the first update to Apotheosis X, and mainly addresses bugs,
errors, game balance and sound mix.
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WEAPONS
• The Player's arsenal is more powerful, with many adjustments that make it more effective on total carnage.
• Weapon and item pickups are more visible.
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AUDIO
- Sound effects are louder in general.
- Many effects are updated to sound punchier.
- Many effects have additional random variations.
- Scripted music resumes when loading saved games.
- Menu buttons are silent
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GENERAL CAMPAIGN UPDATES
- There are many new save terminals throughout the campaign, reducing the need to backtrack.
- There is more ammunition in the early game to better accomodate Total Carnage starts.
- Pickups are re-balanced to caches along the critical path, exploratory and secret caches are less essential.
- Some particularly mean monster spawns are removed or toned down.
- UESC forces are more effective in combat.
- Player operated doors and switch operated doors are textured consistently.
- Many switches, chip inserts and other interactive level elements are more visible.
- Many small texturing errors have been fixed.
- Several errant developer annotations have been removed.
- Teleport polygons on the map overlay have an appropriately themed colour.
- Several typos in terminal scripts have been corrected.
- Several motion errors from bad polygons and lines have been removed.
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LEVEL SPECIFIC UPDATES
Cracks in the Pleasuredome
It was possible to get stuck on certain damaged walls, the player can no longer enter these.
Ghost Hardware
A soft lock where you could activate platforms that
bug the chip slots has been fixed.
Lost Behind The Stars
An unscalable pit you could reach if you jumped out of
bounds has been removed.
After The Flood
An unscalable pit you could reach if you jumped out of
bounds has been removed.
Saturn Devouring his Son
The exit from an early fall into the lava pit is now
more discoverable.
Sky Burial
It should now be much clearer what to do and where to
go on this mission.
Wireless Messiah
A soft lock where the you could un-toggle one of the
objective switches and then leave the area has been fixed.
Beaver Skin and Fishing Line
The terminal briefing graphics now make the final part of
the mission clearer.
Tony Hawk's Moving Castle
2 fights that didn't trigger correctly have been fixed.
Gravin Threndor
The lava has been removed so you can enjoy slaughtering
everything on the map.
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INTERFACE
- Battle Rifle magazines state the correct bullet count.
- "Willful" now spelled correctly.
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INSTALL PACKAGE
- The read me is now a PDF manual including the original prologue text and a weapon manifest.
- Thanks to Wrk' on the Discord, Apotheosis X now comes with a default Preferences XML that will set the recommended graphics settings if you are playing for the first time.
I've been playing Marathon and Aleph One scenarios for 20+ years... this is AWESEOME!
I'm engrossed so far; It's a complete vision. I would like to ask if it would be possible to make a transparent HUD, instead of the current letterboxing effect when it's enabled. The HUD is very cool-looking but the box really cuts into the screenspace.
There are 2 generic plugins you can download that solve this issue:
Simplici7y.com
Simplici7y.com
There is no bespoke full screen HUD for Apotheosis at this time.
thank you dearly. And all the best to you. I'm about halfway through Apotheosis, everyone is vibing really well. Awesome music too; high quality and reminds me of Monolake.
Monolake was definitely an inspiration ;)
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Love it so far. Definitely some Halo vibes. The menus are pretty laggy for me. Is that to be expected?
There should be a short fade between menu screens as is standard for Marathon, but apart from that I wouldn't expect there to be lag.
hmm ok, maybe it has something to do with my GSYNC monitor and the frame rate cap setting in game.
Got damn this was good! Thanks so much for the hard work. *chefs kiss*