Pfhortran is starting to get pretty cool, but it still has a ways to go. I plan on adding functionality to the system as time progresses, and hope to make it a flexible and powerful way to control the Aleph One environment. Here is a list of things I am thinking about:
- Linking monsters to paths
- Manipulation of platforms/lights/switches w/o tags
- Returning the polygon the player is in
- Adding a Pfhortran console (this is something for the far future)
- Making Pfhortran network compliant
- Pfhortran debugging tools
- Adding a complex expression evaluator
- Flocking and other AI algorithm additions
- Manipulation of the player's location in 3D space (wouldn't that be cool)
I am open to suggestions, so please send ideas my way. Also, if you can code and feel like adding your own instructions, feel free to do so!
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