The Marathon Markup Language - <interface> Element

This kind of element specifies stuff used in the heads-up display (HUD). It has one attribute, "motion_sensor", which is boolean, and which indicates whether or not the motion sensor will be active. In what follows, the HUD coordinates used will be x = rightward and y = downward, with the HUD's top left corner being at x = 0, y = 320. This element also contains these kinds of child elements:

Here is a list of all the interface rectangles:

  1. Player Name
  2. Oxygen
  3. Shield
  4. Motion Sensor
  5. Microphone
  6. Inventory
  7. Weapon Display
  8. New-Game Button
  9. Load-Game Button
  10. Gather Button
  11. Join Button
  12. Preferences Button
  13. Replay Button
  14. Save-Last Button
  15. Replace-Saved Button
  16. Credits Button
  17. Quit Button
  18. Center Button

Here is a list of all the interface colors:

  1. Ammo Box-Display Full
  2. Ammo Box-Display Empty
  3. Black
  4. Inventory Text
  5. Inventory Header Background
  6. Inventory Background
  7. Slate Player
  8. Red Player
  9. Violet Player
  10. Yellow Player
  11. White Player
  12. Orange Player
  13. Blue Player
  14. Green Player
  15. White
  16. Invalid Weapon
  17. Computer Border-Text background
  18. Computer Border Text
  19. Computer Text
  20. Computer White Text
  21. Computer Red Text
  22. Computer Dark Green Text
  23. Computer Cyan Text
  24. Computer Yellow Text
  25. Computer Dark Red Text
  26. Computer Blue Text
Here is a list of all the interface fonts:
  1. Interface
  2. Weapon Name
  3. Player Name
  4. Interface Item Count
  5. Terminal
  6. Terminal Title
  7. Network Statistics
Here is a list of all the weapon displays:
  1. Knife (seems to be a placeholder for wielding no weapon)
  2. Pistol
  3. Fusion Pistol
  4. Assault Rifle
  5. Rocket Launcher
  6. Flamethrower
  7. Alien Weapon
  8. Shotgun

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