This kind of element is for setting up overhead-map features. It can have an attribute of "mode", which has possible values:
It can also have the attribute "title_offset", whose value is how many pixels downward to offset the title text.
One can assign various types to monsters; they can either never show up, or else show up as a Bob or as an alien. This must be done separately for living and dead monsters, because the engine "forgets" what monster type a dead monster is.
Thus, one assigns live monsters with <assign_live> and dead ones with <assign_dead>. Which live monster to assign one specifies with an attribute "monster", which takes a monster type, while which dead monster to assign one specified with an attribute of "coll", which takes a collection ID. Both elements assign to a type of display, specified with attribute "type"; the possible types are:
One can display additional stuff by specifying an appropriate element; this elements have an attribute of "on", which is a boolean value.
Lines can be specified with the element <line>, which has these attributes, all mandatory:
Fonts can be specified with the element <font>, which is indexed; For more on specifying fonts, go here. Here are what the fonts are: