Appendix A: Object Numbers for Marathon 2 and Marathon Infinity

These tables list the index numbers for the monsters, scenery and items defined in the standard Shapes and Physics files from Marathon 2 and Marathon Infinity.

The index is the number you need to use in the Description fields of component definitions for placeholder objects.

Also listed for scenery and items are the shape collection number, colour table number and sequence number for finding the associated images in the Shapes file. Keep in mind that these can be modified by MML.

Monsters

Description format: *Monster, index

IndexName
1Tick, energy
2Tick, oxygen
3Tick, kamikazi
4Compiler, minor
5Compiler. major
6Compiler, minor, invisible
7Compiler, major, invisible
8Fighter, minor
9Fighter, major
10Fighter, projectile,  minor
11Fighter, projectile, major
12Green Bob
13Blue Bob
14Security Bob
15Assimilated Bob
16Drone, minor
17Drone, major
18Drone, big, minor
19Drone, big, major
20Drone, possessed
21Cyborg, minor
22Cyborg, major
23Cyborg, flame, minor
24Cyborg, flame, major
25Enforcer, minor
26Enforcer, major
27Hunter, minor
28Hunter, major
29Trooper, minor
30Trooper, major
31Mother of all cyborgs
32Mother of all hunters
33F'lickta, sewage
34F'lickta, water
35F'lickta, lava
36S'pht'Kr, minor
37S'pht'Kr, major
38Juggernaut, minor
39Juggernaut, major
40Tiny fighter
41Tiny bob
42Tiny F'lickta
43Green VacBob
44Blue VacBob
45Security VacBob
46Assimilated VacBob

Scenery

Description format: *Scenery, index

There are four groups of scenery objects, corresponding to different shape collections. Aleph One seems to be happy to use items from more than one collection, but sticking to the group corresponding to your Environment setting may be more memory-efficient.

IndexNameShape
Collection
Colour
Table
Sequence
Lava collection (Scenery 2)
0Light dirt2303
1Dark dirt2304
2Bones2305
3Bone2306
4Ribs2307
5Skull2308
6Hanging light 12309
7Hanging light 223010
8Small cylinder23012
9Large cylinder23013
10Block 123014
11Block 223015
12Block 323016
Water collection (Scenery 1)
13Pistol clip2204
14Short light2205
15Long light2207
16Siren2209
17Rocks22010
18Blood drops22021
19Water thing22011
20Gun22012
21Bob remains22013
22Puddles22014
23Big puddles22015
24Security monitor22016
25Alien supply can22017
26Machine22018
27Fighter's staff22020
Sewage collection (Scenery 3)
28Stubby green light2405
29Long green light2407
30Junk2404
31Big antenna 12409
32Big antenna 224010
33Alien supply can24011
34Bones24013
35Big bones24017
36Pfhor pieces24012
37Bob pieces24014
38Bob blood24015
Alien collection (Scenery 5)
39Green light2604
40Small alien light26014
41Alien ceiling rod light26016
42Bulbous yellow alien object2606
43Square grey organic object2607
44Pfhor skeleton2609
45Pfhor mask26010
46Green stuff26011
47Hunter shield26012
48Bones26013
49Alien sludge26018
Jjaro (Scenery 4) - Infinity only
50Short ceiling light2506
51Long light2508
52Weird rod2504
53Pfhor ship2509
54Sun25010
55Large glass container25011
56Nub 125013
57Nub 225017
58Lh'owon25012
59Floor whip antenna25014
60Ceiling whip antenna25015

Items

Description format: *Item, index

IndexNameShape
Collection
Colour
Table
Sequence
1Magnum pistol700
2Magnum magazine703
3Fusion pistol701
4Fusion battery704
5Assault rifle702
6Assault rifle magazine705
7Assault rifle grenades706
8Missile launcher7012
9Missile launcher magazine707
10Invisibility powerup708
11Invincibility powerup709
12Infravision powerup7014
13Alien weapon7013
14Alien weapon magazineNone
15Flamethrower7010
16Flamethrower canister7011
17Extravision powerup7015
18Oxygen recharge7023
19Energy recharge7020
20Double energy recharge7021
21Triple energy recharge7022
22Shotgun7018
23Shotgun magazine7019
24S'pht_door_key7017
25Uplink chip7016
26Light blue ball6029
27Red ball6129
28Violet ball6229
29Yellow ball6329
30Brown ball6429
31Orange ball6529
32Blue ball6629
33Green ball6729
34Sub-machine gun7025
35Sub-machine gun clip7024

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