Introduction


The purpose of this manual is to explain the application of Pfhorge to map-making. It assumes the reader has some prior experience of map-making using Forge (or Pfhorte) and highlights the differences between the two. Guides to map-making, both basic and advanced, can be found in the Content Creation section (Map Editting with Forge) at source.bungie.org, the Aleph One website.

One significant difference between Forge and Pfhorge is the units of measurement. Forge used World Units (WU) for everything while Pfhorge (and Anvil) uses the points of the Marathon/Aleph One programming, 1 WU being 1024 points. A converter can be found at source.bungie.org in the Content Creation section (Map Editting). Rotation is also measured in a circle of 512°, something masked in Forge by a graphic tool.

Aleph One has removed some of the limitations placed on Marathon by its programming such as line-of-sight and a maximum number of polygons. Forge can utilize some of these changes but not all. With Pfhorge you can take advantage of these expansions:

Limitations still exist.


Further Development

Pfhorge is still a work in progress and several features in this manual are described as being inactive or have caveats attached. As a pre-release version the great majority of features are active and reliable and mapmaking is practical. As further versions are released this manual will be updated.


Credits

Pfhorge is the copyright of Joshua D. Orr. This manual was written by Sean Shaw with the advice of Joshua D. Orr. Feedback for the manual may be sent to flookie@catlover.com and that for Pfhorge to dragons@xmission.com.



Contents | Preferences & Menus | New Map or Scenario | Lines | Polygons | Lights | Texturing |
| Liquids | Sounds | Control Panels | Terminals | Objects | Visual Mode | Configuration Editor