Sounds
Ambient Sounds
Selecting "View Sounds..." offers the choice of Ambient or Random Sounds. Ambient Sounds switches to a colour-coded view (as with lights and liquids) and opens a drawer enabling the creation of specific sounds. Double-clicking on a value or creating a new one opens the parameter box below (similar to Forge's) through which a specific sound can be selected, the volume set and a name assigned to that combination. Once the box is closed that combination is saved and appers in the drawer. It can be assigned to a specific polygon using the Select tool. The Dropper tool will also identify a sound already assigned to a polygon.
In Forge the volume was set on a sliding scale of 1 to 100. In the same way that Pfhorge uses absolute values instead of World Units sound volume is determined on a scale of 0 to 32767, Forge's 100 units being the equivalent of 255 Pfhorge units. Consequently the map sounds can be made noticeably louder.
Formulae for conversion:
Pfhorge = (Forge * 2.56)-1
Forge = (Pfhorge + 1)/2.56
Forge Vol. | Pfhorge Vol. |
1 | 0 |
100 | 255 |
200 | 511 |
400 | 1023 |
800 | 2047 |
1600 | 4095 |
3200 | 8191 |
6400 | 16383 |
12800 | 32767 |
Random Sounds
Selecting "View Sound" currently leads to an inactive submenu. Random Sounds have to be defined through the Configuration Editor by selecting the Random Sounds from the drop-down menu and adding a new sound to the list. A parameter box opens enabling you to select the sound via a drop-down menu and set phase, direction (0-512°), volume, period and pitch. The combination can then be assigned a name and the this is automatically stored in the Configuration Editor. The parameter box is similar to that found in Forge with the exception the sound value scale being 0-32767 and the direction controls being numerical rather than manual.
Random Sounds are assigned to individual polygons using the Basic Inspector when constructing Polygons. One of the drop-down menus available duplicates the list of Random Sounds found in the Configuration Editor; by selecting a particular entry when a polygon is active that Random Sound will be assigned to it. It is possible for a polygon to possess both Random and Ambient Sounds.
Contents
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Introduction
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Preferences & Menus
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New Map or Scenario
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Lines
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Polygons
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Texturing
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Lights
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Liquids
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Control Panels
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Terminals
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Objects
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Visual Mode
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Configuration Editor
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Inspectors