Sounds


Ambient Sounds

Selecting "View Sounds..." offers the choice of Ambient or Random Sounds. Ambient Sounds switches to a colour-coded view (as with lights and liquids) and opens a drawer enabling the creation of specific sounds. Double-clicking on a value or creating a new one opens the parameter box below (similar to Forge's) through which a specific sound can be selected, the volume set and a name assigned to that combination. Once the box is closed that combination is saved and appers in the drawer. It can be assigned to a specific polygon using the Select tool. The Dropper tool will also identify a sound already assigned to a polygon.


In Forge the volume was set on a sliding scale of 1 to 100. In the same way that Pfhorge uses absolute values instead of World Units sound volume is determined on a scale of 0 to 32767, Forge's 100 units being the equivalent of 255 Pfhorge units. Consequently the map sounds can be made noticeably louder.
Formulae for conversion:
Pfhorge = (Forge * 2.56)-1
Forge = (Pfhorge + 1)/2.56

Forge Vol. Pfhorge Vol.
1 0
100 255
200 511
400 1023
800 2047
1600 4095
3200 8191
6400 16383
12800 32767


Random Sounds

Selecting "View Sound" currently leads to an inactive submenu. Random Sounds have to be defined through the Configuration Editor by selecting the Random Sounds from the drop-down menu and adding a new sound to the list. A parameter box opens enabling you to select the sound via a drop-down menu and set phase, direction (0-512°), volume, period and pitch. The combination can then be assigned a name and the this is automatically stored in the Configuration Editor. The parameter box is similar to that found in Forge with the exception the sound value scale being 0-32767 and the direction controls being numerical rather than manual.


Random Sounds are assigned to individual polygons using the Basic Inspector when constructing Polygons. One of the drop-down menus available duplicates the list of Random Sounds found in the Configuration Editor; by selecting a particular entry when a polygon is active that Random Sound will be assigned to it. It is possible for a polygon to possess both Random and Ambient Sounds.



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