src.backend.wad.physics
クラス MNpxEntry
java.lang.Object
src.backend.Entry
src.backend.wad.physics.MNpxEntry
public class MNpxEntry
- extends Entry
クラス java.lang.Object から継承されたメソッド |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ENTRY_LENGTH
public static final int ENTRY_LENGTH
- 関連項目:
- 定数フィールド値
MNpxEntry
public MNpxEntry(Chunk chunk)
readPhysics
public MNpxEntry readPhysics(byte[] data,
int offset)
read
public MNpxEntry read()
get_class
public int get_class()
set_class
public void set_class(int _class)
getActivationSound
public short getActivationSound()
setActivationSound
public void setActivationSound(short activationSound)
getApologySound
public short getApologySound()
setApologySound
public void setApologySound(short apologySound)
getAttackFrequency
public short getAttackFrequency()
setAttackFrequency
public void setAttackFrequency(short attackFrequency)
getCarryingItemType
public short getCarryingItemType()
setCarryingItemType
public void setCarryingItemType(short carryingItemType)
getClearSound
public short getClearSound()
setClearSound
public void setClearSound(short clearSound)
getCollection
public short getCollection()
setCollection
public void setCollection(short collection)
getCLUT
public short getCLUT()
getContrailEffect
public short getContrailEffect()
setContrailEffect
public void setContrailEffect(short contrailEffect)
getDarkVisualRange
public short getDarkVisualRange()
setDarkVisualRange
public void setDarkVisualRange(short darkVisualRange)
getDoorRetryMask
public short getDoorRetryMask()
setDoorRetryMask
public void setDoorRetryMask(short doorRetryMask)
getEnemies
public int getEnemies()
setEnemies
public void setEnemies(int enemies)
getExternalVelocityScale
public int getExternalVelocityScale()
setExternalVelocityScale
public void setExternalVelocityScale(int externalVelocityScale)
getFlags
public int getFlags()
setFlags
public void setFlags(int flags)
getFlamingSound
public short getFlamingSound()
setFlamingSound
public void setFlamingSound(short flamingSound)
getFriendlyActivationSound
public short getFriendlyActivationSound()
setFriendlyActivationSound
public void setFriendlyActivationSound(short friendlyActivationSound)
getFriendlyFireSound
public short getFriendlyFireSound()
setFriendlyFireSound
public void setFriendlyFireSound(short friendlyFireSound)
getFriends
public int getFriends()
setFriends
public void setFriends(int friends)
getGravity
public short getGravity()
setGravity
public void setGravity(short gravity)
getHalfVerticalVisualArc
public short getHalfVerticalVisualArc()
setHalfVerticalVisualArc
public void setHalfVerticalVisualArc(short halfVerticalVisualArc)
getHalfVisualArc
public short getHalfVisualArc()
setHalfVisualArc
public void setHalfVisualArc(short halfVisualArc)
getHardDeadShapes
public short getHardDeadShapes()
setHardDeadShapes
public void setHardDeadShapes(short hardDeadShapes)
getHardDyingShapes
public short getHardDyingShapes()
setHardDyingShapes
public void setHardDyingShapes(short hardDyingShapes)
getHeight
public short getHeight()
setHeight
public void setHeight(short height)
getHitShapes
public short getHitShapes()
setHitShapes
public void setHitShapes(short hitShapes)
getImmunities
public int getImmunities()
setImmunities
public void setImmunities(int immunities)
getImpactEffect
public short getImpactEffect()
setImpactEffect
public void setImpactEffect(short impactEffect)
getIntelligence
public short getIntelligence()
setIntelligence
public void setIntelligence(short intelligence)
getKillSound
public short getKillSound()
setKillSound
public void setKillSound(short killSound)
getMaximumLedgeDelta
public short getMaximumLedgeDelta()
setMaximumLedgeDelta
public void setMaximumLedgeDelta(short maximumLedgeDelta)
getMeleeAttack
public AttackDefinition getMeleeAttack()
setMeleeAttack
public void setMeleeAttack(AttackDefinition meleeAttack)
getMeleeImpactEffect
public short getMeleeImpactEffect()
setMeleeImpactEffect
public void setMeleeImpactEffect(short meleeImpactEffect)
getMinimumLedgeDelta
public short getMinimumLedgeDelta()
setMinimumLedgeDelta
public void setMinimumLedgeDelta(short minimumLedgeDelta)
getMovingShapes
public short getMovingShapes()
setMovingShapes
public void setMovingShapes(short movingShapes)
getPreferredHoverHeight
public short getPreferredHoverHeight()
setPreferredHoverHeight
public void setPreferredHoverHeight(short preferredHoverHeight)
getRadius
public short getRadius()
setRadius
public void setRadius(short radius)
getRandomSound
public short getRandomSound()
setRandomSound
public void setRandomSound(short randomSound)
getRandomSoundMask
public short getRandomSoundMask()
setRandomSoundMask
public void setRandomSoundMask(short randomSoundMask)
getRangedAttack
public AttackDefinition getRangedAttack()
setRangedAttack
public void setRangedAttack(AttackDefinition rangedAttack)
getShrapnelDamage
public DamageDefinition getShrapnelDamage()
setShrapnelDamage
public void setShrapnelDamage(DamageDefinition shrapnelDamage)
getShrapnelRadius
public short getShrapnelRadius()
setShrapnelRadius
public void setShrapnelRadius(short shrapnelRadius)
getSoftDeadShapes
public short getSoftDeadShapes()
setSoftDeadShapes
public void setSoftDeadShapes(short softDeadShapes)
getSoftDyingShapes
public short getSoftDyingShapes()
setSoftDyingShapes
public void setSoftDyingShapes(short softDyingShapes)
getSoundPitch
public int getSoundPitch()
setSoundPitch
public void setSoundPitch(int soundPitch)
getSpeed
public short getSpeed()
setSpeed
public void setSpeed(short speed)
getStationaryShapes
public short getStationaryShapes()
setStationaryShapes
public void setStationaryShapes(short stationaryShapes)
getTeleportInShapes
public short getTeleportInShapes()
setTeleportInShapes
public void setTeleportInShapes(short teleportInShapes)
getTeleportOutShapes
public short getTeleportOutShapes()
setTeleportOutShapes
public void setTeleportOutShapes(short teleportOutShapes)
getTerminalVelocity
public short getTerminalVelocity()
setTerminalVelocity
public void setTerminalVelocity(short terminalVelocity)
getVisualRange
public short getVisualRange()
setVisualRange
public void setVisualRange(short visualRange)
getVitality
public short getVitality()
setVitality
public void setVitality(short vitality)
getWeaknesses
public int getWeaknesses()
setWeaknesses
public void setWeaknesses(int weaknesses)
write
public void write()
- オーバーライド:
- クラス
Entry
内の write