src.backend.wad.physics
クラス WPpxEntry

java.lang.Object
  上位を拡張 src.backend.Entry
      上位を拡張 src.backend.wad.physics.WPpxEntry

public class WPpxEntry
extends Entry

weapons entry for physics models

作成者:
koji

コンストラクタの概要
WPpxEntry(Chunk chunk)
          constructor
 
メソッドの概要
 short getAwaitReloadTicks()
           
 int getBobAmplitude()
           
 short getChargedShape()
           
 short getChargingShape()
           
 short getCollection()
           
 short getFinishLoadingTicks()
           
 short getFiringIntensityDecayTicks()
           
 int getFiringLightIntensity()
           
 short getFiringShape()
           
 short getFlags()
           
 int getHorizontalAmplitude()
           
 int getIdleHeight()
           
 short getIdleShape()
           
 int getIdleWidth()
           
 short getItemType()
           
 int getKickHeight()
           
 short getLoadingTicks()
           
 short getPowerupTicks()
           
 short getPowerupType()
           
 short getReadyTicks()
           
 int getReloadHeight()
           
 short getReloadingShape()
           
 short getWeaponClass()
           
 TriggerDefinition[] getWeaponsByTrigger()
           
 WPpxEntry read()
          load from data
 void setAwaitReloadTicks(short awaitReloadTicks)
           
 void setBobAmplitude(int bobAmplitude)
           
 void setChargedShape(short chargedShape)
           
 void setChargingShape(short chargingShape)
           
 void setCollection(short collection)
           
 void setFinishLoadingTicks(short finishLoadingTicks)
           
 void setFiringIntensityDecayTicks(short firingIntensityDecayTicks)
           
 void setFiringLightIntensity(int firingLightIntensity)
           
 void setFiringShape(short firingShape)
           
 void setFlags(short flags)
           
 void setHorizontalAmplitude(int horizontalAmplitude)
           
 void setIdleHeight(int idleHeight)
           
 void setIdleShape(short idleShape)
           
 void setIdleWidth(int idleWidth)
           
 void setItemType(short itemType)
           
 void setKickHeight(int kickHeight)
           
 void setLoadingTicks(short loadingTicks)
           
 void setPowerupTicks(short powerupTicks)
           
 void setPowerupType(short powerupType)
           
 void setReadyTicks(short readyTicks)
           
 void setReloadHeight(int reloadHeight)
           
 void setReloadingShape(short reloadingShape)
           
 void setWeaponClass(short weaponClass)
           
 void setWeaponsByTrigger(TriggerDefinition[] weaponsByTrigger)
           
 void write()
           
 
クラス src.backend.Entry から継承されたメソッド
getChunk
 
クラス java.lang.Object から継承されたメソッド
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

コンストラクタの詳細

WPpxEntry

public WPpxEntry(Chunk chunk)
constructor

パラメータ:
chunk -
メソッドの詳細

read

public WPpxEntry read()
load from data


write

public void write()
オーバーライド:
クラス Entry 内の write

getAwaitReloadTicks

public short getAwaitReloadTicks()

setAwaitReloadTicks

public void setAwaitReloadTicks(short awaitReloadTicks)

getBobAmplitude

public int getBobAmplitude()

setBobAmplitude

public void setBobAmplitude(int bobAmplitude)

getChargedShape

public short getChargedShape()

setChargedShape

public void setChargedShape(short chargedShape)

getChargingShape

public short getChargingShape()

setChargingShape

public void setChargingShape(short chargingShape)

getCollection

public short getCollection()

setCollection

public void setCollection(short collection)

getFinishLoadingTicks

public short getFinishLoadingTicks()

setFinishLoadingTicks

public void setFinishLoadingTicks(short finishLoadingTicks)

getFiringIntensityDecayTicks

public short getFiringIntensityDecayTicks()

setFiringIntensityDecayTicks

public void setFiringIntensityDecayTicks(short firingIntensityDecayTicks)

getFiringLightIntensity

public int getFiringLightIntensity()

setFiringLightIntensity

public void setFiringLightIntensity(int firingLightIntensity)

getFiringShape

public short getFiringShape()

setFiringShape

public void setFiringShape(short firingShape)

getFlags

public short getFlags()

setFlags

public void setFlags(short flags)

getHorizontalAmplitude

public int getHorizontalAmplitude()

setHorizontalAmplitude

public void setHorizontalAmplitude(int horizontalAmplitude)

getIdleHeight

public int getIdleHeight()

setIdleHeight

public void setIdleHeight(int idleHeight)

getIdleShape

public short getIdleShape()

setIdleShape

public void setIdleShape(short idleShape)

getIdleWidth

public int getIdleWidth()

setIdleWidth

public void setIdleWidth(int idleWidth)

getItemType

public short getItemType()

setItemType

public void setItemType(short itemType)

getKickHeight

public int getKickHeight()

setKickHeight

public void setKickHeight(int kickHeight)

getLoadingTicks

public short getLoadingTicks()

setLoadingTicks

public void setLoadingTicks(short loadingTicks)

getPowerupTicks

public short getPowerupTicks()

setPowerupTicks

public void setPowerupTicks(short powerupTicks)

getPowerupType

public short getPowerupType()

setPowerupType

public void setPowerupType(short powerupType)

getReadyTicks

public short getReadyTicks()

setReadyTicks

public void setReadyTicks(short readyTicks)

getReloadHeight

public int getReloadHeight()

setReloadHeight

public void setReloadHeight(int reloadHeight)

getReloadingShape

public short getReloadingShape()

setReloadingShape

public void setReloadingShape(short reloadingShape)

getWeaponClass

public short getWeaponClass()

setWeaponClass

public void setWeaponClass(short weaponClass)

getWeaponsByTrigger

public TriggerDefinition[] getWeaponsByTrigger()

setWeaponsByTrigger

public void setWeaponsByTrigger(TriggerDefinition[] weaponsByTrigger)