<?xml version="1.0" encoding="UTF-8"?>
<reviews type="array">
  <review>
    <body>waste of time</body>
    <created-at type="datetime">2010-03-10T13:03:37Z</created-at>
    <id type="integer">588</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">1</rating>
    <relevancy type="integer">0</relevancy>
    <title>bad</title>
    <updated-at type="datetime">2010-03-10T13:03:37Z</updated-at>
    <user-id type="integer">179</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>I had fun playing this. The gameplay is good and fast paced. It is not often I that I recnognize good gameplay, but here it is. Finished Jack Hammer in one sitting.

Some levels suffer from inescapable traps where suicide or grenade jumping are the only ways out (beta symptoms?). It may annoy the more sensitive player.

The visuals of jack hammer is more akin to oldschool marathon mapping. Which is more or less good depending on your taste.

I gave this scenario a 3. It's a good ride with some bumps. </body>
    <created-at type="datetime">2010-03-10T11:13:15Z</created-at>
    <id type="integer">587</id>
    <item-id type="integer">302</item-id>
    <rating type="integer">3</rating>
    <relevancy type="integer">0</relevancy>
    <title>Fun Gameplay</title>
    <updated-at type="datetime">2010-03-10T11:13:15Z</updated-at>
    <user-id type="integer">179</user-id>
    <version-id type="integer">408</version-id>
  </review>
  <review>
    <body>Yet again Irons introduces revolutionary scripting techniques. A must for every Marathon fan, avid or not.</body>
    <created-at type="datetime">2010-03-10T04:30:59Z</created-at>
    <id type="integer">586</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>Phenominal</title>
    <updated-at type="datetime">2010-03-10T04:30:59Z</updated-at>
    <user-id type="integer">208</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>local ballsack1, ballsack2 = Game.random(360), Game.random(30)+10</body>
    <created-at type="datetime">2010-03-10T04:24:58Z</created-at>
    <id type="integer">585</id>
    <item-id type="integer">301</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>Very clever</title>
    <updated-at type="datetime">2010-03-10T04:24:58Z</updated-at>
    <user-id type="integer">208</user-id>
    <version-id type="integer">407</version-id>
  </review>
  <review>
    <body>Don't need screenshots. Everyone knows what q3a looks like. Plz make Elite Force mod.</body>
    <created-at type="datetime">2010-03-02T01:48:45Z</created-at>
    <id type="integer">584</id>
    <item-id type="integer">301</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>Nice Work</title>
    <updated-at type="datetime">2010-03-02T01:48:45Z</updated-at>
    <user-id type="integer">124</user-id>
    <version-id type="integer">407</version-id>
  </review>
  <review>
    <body>Like the mml documentation was too hard to read!?

http://www.mediafire.com/?dhg0yidnn5v</body>
    <created-at type="datetime">2010-02-28T16:25:28Z</created-at>
    <id type="integer">583</id>
    <item-id type="integer">271</item-id>
    <rating type="integer">3</rating>
    <relevancy type="integer">0</relevancy>
    <title>Learn to mml dammit!</title>
    <updated-at type="datetime">2010-02-28T16:25:28Z</updated-at>
    <user-id type="integer">146</user-id>
    <version-id type="integer">406</version-id>
  </review>
  <review>
    <body>you didn't post in my DOOM 2 VOLUNTEERS thread and now you expect me to volunteer? fix your own damn fader, asshole</body>
    <created-at type="datetime">2010-02-28T03:10:28Z</created-at>
    <id type="integer">582</id>
    <item-id type="integer">271</item-id>
    <rating type="integer">1</rating>
    <relevancy type="integer">0</relevancy>
    <title>a volunteer? excuse me?</title>
    <updated-at type="datetime">2010-02-28T03:10:28Z</updated-at>
    <user-id type="integer">88</user-id>
    <version-id type="integer">406</version-id>
  </review>
  <review>
    <body>sweet</body>
    <created-at type="datetime">2010-02-24T16:53:45Z</created-at>
    <id type="integer">581</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>pwn</title>
    <updated-at type="datetime">2010-02-24T16:53:45Z</updated-at>
    <user-id type="integer">228</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>seriously fuck xilef</body>
    <created-at type="datetime">2010-02-24T11:57:24Z</created-at>
    <id type="integer">580</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>what an amazing script</title>
    <updated-at type="datetime">2010-02-24T11:57:24Z</updated-at>
    <user-id type="integer">88</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>please</body>
    <created-at type="datetime">2010-02-24T11:56:25Z</created-at>
    <id type="integer">579</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>Xilef should be banned</title>
    <updated-at type="datetime">2010-03-10T13:03:38Z</updated-at>
    <user-id type="integer">88</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>Congratulations! You've emulated a horrible game in a slightly better game!
Credit for the work, but...

@xilef, its the name of the game. Halo - Combat Evolved.</body>
    <created-at type="datetime">2010-02-24T04:41:29Z</created-at>
    <id type="integer">578</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">3</rating>
    <relevancy type="integer">0</relevancy>
    <title>Well...</title>
    <updated-at type="datetime">2010-02-24T04:41:29Z</updated-at>
    <user-id type="integer">191</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>The future of Marathon gaming.  This is truly the ultimate network gametype.  The graphics, the sounds...  Words escape me.  I am looking forward to more great scripts like this in the future.</body>
    <created-at type="datetime">2010-02-24T00:41:40Z</created-at>
    <id type="integer">577</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>Wild.</title>
    <updated-at type="datetime">2010-02-24T00:42:24Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>Wasn't even funny, was just stupid.

Why name is Halo combat evolved? Has nothing to do with it.</body>
    <created-at type="datetime">2010-02-23T23:33:01Z</created-at>
    <id type="integer">576</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">1</rating>
    <relevancy type="integer">0</relevancy>
    <title>Pointless</title>
    <updated-at type="datetime">2010-02-23T23:33:01Z</updated-at>
    <user-id type="integer">233</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>I really love Halo,especially Combat Evolved.Can't wait to see more.</body>
    <created-at type="datetime">2010-02-23T15:11:21Z</created-at>
    <id type="integer">575</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>Like it</title>
    <updated-at type="datetime">2010-02-23T15:11:21Z</updated-at>
    <user-id type="integer">221</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>I have never played Halo on line, but now I don't need to any more thanks to that script!

(Maybe you should add some kind of epilepsy warning: this script may clearly be far too powerful for the average player)</body>
    <created-at type="datetime">2010-02-23T12:05:28Z</created-at>
    <id type="integer">574</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">3</rating>
    <relevancy type="integer">0</relevancy>
    <title>Wunderbar</title>
    <updated-at type="datetime">2010-02-23T12:05:28Z</updated-at>
    <user-id type="integer">146</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>Halo multi-player was awful, and although this successfully emulates the experience I can't rate it higher than a 2. </body>
    <created-at type="datetime">2010-02-23T04:58:50Z</created-at>
    <id type="integer">573</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">2</rating>
    <relevancy type="integer">0</relevancy>
    <title>Nice Work</title>
    <updated-at type="datetime">2010-02-23T04:58:50Z</updated-at>
    <user-id type="integer">124</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>Wow, it truly feels like I'm playing Halo.  I didn't know Marathon had enough features to pull this off.  Amazing work.  I can't wait to see more polished versions.</body>
    <created-at type="datetime">2010-02-23T04:35:49Z</created-at>
    <id type="integer">572</id>
    <item-id type="integer">300</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>I can't believe it's not Halo</title>
    <updated-at type="datetime">2010-02-23T04:35:49Z</updated-at>
    <user-id type="integer">4</user-id>
    <version-id type="integer">404</version-id>
  </review>
  <review>
    <body>I wanted to be with you alone, and talk about the weather.</body>
    <created-at type="datetime">2010-02-23T04:33:48Z</created-at>
    <id type="integer">571</id>
    <item-id type="integer">299</item-id>
    <rating type="integer">4</rating>
    <relevancy type="integer">0</relevancy>
    <title>If Treellama isn't happy, he isn't human</title>
    <updated-at type="datetime">2010-02-23T04:33:48Z</updated-at>
    <user-id type="integer">2</user-id>
    <version-id type="integer">403</version-id>
  </review>
  <review>
    <body>The geometry here certainly won't stand up to that in maps by RyokoTK or $lave and this seems to be an arena but it flows well and makes for a pretty enjoyable game. Then again, I've only ever played this in Survival mode.</body>
    <created-at type="datetime">2010-02-23T04:17:26Z</created-at>
    <id type="integer">570</id>
    <item-id type="integer">281</item-id>
    <rating type="integer">4</rating>
    <relevancy type="integer">0</relevancy>
    <title>Nice job</title>
    <updated-at type="datetime">2010-02-23T04:17:26Z</updated-at>
    <user-id type="integer">213</user-id>
    <version-id type="integer">391</version-id>
  </review>
  <review>
    <body>needs more screenshots of werefrog. having a hard time visualizing what this will look like. nice use of doogit.</body>
    <created-at type="datetime">2010-02-23T02:13:17Z</created-at>
    <id type="integer">569</id>
    <item-id type="integer">299</item-id>
    <rating type="integer">1</rating>
    <relevancy type="integer">0</relevancy>
    <title>short, sweet?</title>
    <updated-at type="datetime">2010-02-23T02:13:17Z</updated-at>
    <user-id type="integer">124</user-id>
    <version-id type="integer">403</version-id>
  </review>
  <review>
    <body>A fun new gametype which is the first Marathon "horde mode" that is actually quite good. It does exactly what it sets out to do&#8212;pit several players against increasingly large waves of monsters. However, I do have a couple complaints: there's no way to get health without killing yourself and having someone revive you. It would be good if with each new round, your health is replenished. And I also wish that when a round starts, you would be giving some time before the enemies come in. I can't count how many times I've killed the last enemy and then find myself covered in  a couple hundred newly-spawned enemies; a ten-second ready time would be nice.

But overall, this script provides great fun and proves to be a great break from Marathon's typical deathmatch multiplayer.</body>
    <created-at type="datetime">2010-02-22T00:56:10Z</created-at>
    <id type="integer">568</id>
    <item-id type="integer">291</item-id>
    <rating type="integer">4</rating>
    <relevancy type="integer">0</relevancy>
    <title>Mash 'em and Blast 'em fun</title>
    <updated-at type="datetime">2010-02-22T00:56:10Z</updated-at>
    <user-id type="integer">154</user-id>
    <version-id type="integer">399</version-id>
  </review>
  <review>
    <body>Seriously, I always found this stretch annoying.  Maybe it was neat to look at back in the day, but the novelty ended almost a decade ago.</body>
    <created-at type="datetime">2010-02-20T03:14:24Z</created-at>
    <id type="integer">567</id>
    <item-id type="integer">286</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>THANKYOU</title>
    <updated-at type="datetime">2010-02-20T03:14:24Z</updated-at>
    <user-id type="integer">12</user-id>
    <version-id type="integer">395</version-id>
  </review>
  <review>
    <body>This script provides tons of fun for everyone. Not only does is it a fun coop, but it combines coop with some friendly competition - who can kill the most aliens? Good games.</body>
    <created-at type="datetime">2010-02-20T00:35:22Z</created-at>
    <id type="integer">566</id>
    <item-id type="integer">291</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>Snoggle this janx</title>
    <updated-at type="datetime">2010-02-20T00:35:22Z</updated-at>
    <user-id type="integer">51</user-id>
    <version-id type="integer">399</version-id>
  </review>
  <review>
    <body>This map features a number of very interesting areas and details. I had to stop and look around a number of times while playing. I had overlooked this until now because the screenshots showed off some of the worst areas of the map. I hate those lines along the paths in the second shot, and the main room in the first shot looks boring. The side paths around the central area are where all of the interesting stuff is located.

As a netmap, it wasn't very fun and I'm not sure why. Many of the areas seemed too isolated, but that has worked well in other maps. I'm not a fan of those really thin platforms, but they were well marked and useful for the most part. There was enough ammo. The map just didn't seem to flow very well.

I think you could make some amazing single player environments if you wanted. Even something in the KTA style could be a lot of fun, without all the extra work of designing a scenario. Game flow is much less important in single player maps where you're not backtracking a lot, and it would be a better place to showcase some of the detailed work that doesn't really belong in a netmap.

As a standalone work this is a poor map, but with some more effort I think you could take some of the ideas you tried here and expand them into an interesting pack.</body>
    <created-at type="datetime">2010-02-16T02:43:09Z</created-at>
    <id type="integer">565</id>
    <item-id type="integer">280</item-id>
    <rating type="integer">4</rating>
    <relevancy type="integer">0</relevancy>
    <title>Impressive</title>
    <updated-at type="datetime">2010-02-16T02:43:09Z</updated-at>
    <user-id type="integer">124</user-id>
    <version-id type="integer">385</version-id>
  </review>
  <review>
    <body>?</body>
    <created-at type="datetime">2010-02-14T00:57:51Z</created-at>
    <id type="integer">564</id>
    <item-id type="integer">284</item-id>
    <rating type="integer">1</rating>
    <relevancy type="integer">0</relevancy>
    <title>Who let you start making OFFICIAL maps?</title>
    <updated-at type="datetime">2010-02-14T00:58:05Z</updated-at>
    <user-id type="integer">213</user-id>
    <version-id type="integer">393</version-id>
  </review>
  <review>
    <body>Monsters still spawn in inaccessible areas, though not as often.</body>
    <created-at type="datetime">2010-02-13T05:02:21Z</created-at>
    <id type="integer">563</id>
    <item-id type="integer">291</item-id>
    <rating type="integer">4</rating>
    <relevancy type="integer">0</relevancy>
    <title>Hmm...</title>
    <updated-at type="datetime">2010-02-13T05:02:21Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-id type="integer">399</version-id>
  </review>
  <review>
    <body>but surely avoiding the pain of mararthon is worth it?

just saying

ok script i guess</body>
    <created-at type="datetime">2010-02-11T22:36:06Z</created-at>
    <id type="integer">562</id>
    <item-id type="integer">291</item-id>
    <rating type="integer">3</rating>
    <relevancy type="integer">0</relevancy>
    <title>i know left 4 dead costs money</title>
    <updated-at type="datetime">2010-02-11T22:36:06Z</updated-at>
    <user-id type="integer">88</user-id>
    <version-id type="integer">399</version-id>
  </review>
  <review>
    <body>I tested the new version on Harmonium.  The monsters often would spawn in the unreachable cliff scenery.  However, I don't think this is the script's fault.  If you stand close to the window, the monsters will see you and walk through the window into the playing area.  I've had trouble like this with windows before.

I think this might be a matter of the lines being solid on _both_ sides of the window.  

Mappers will need to take extra care with unreachable scenery.</body>
    <created-at type="datetime">2010-02-10T23:31:01Z</created-at>
    <id type="integer">561</id>
    <item-id type="integer">291</item-id>
    <rating type="integer">4</rating>
    <relevancy type="integer">2</relevancy>
    <title>Careful, mappers</title>
    <updated-at type="datetime">2010-02-22T00:56:11Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-id type="integer">398</version-id>
  </review>
  <review>
    <body>I had trouble on maps with sections unreachable by the player; monsters would spawn there, rendering the game unfinishable, so watch out what maps you host!

I bet this script would be fun with Rambo XXXIII physics from the Anvil sample models.

EDIT:  For the physics above to be most effective, the map hosted should have pistols.</body>
    <created-at type="datetime">2010-02-10T05:28:44Z</created-at>
    <id type="integer">560</id>
    <item-id type="integer">291</item-id>
    <rating type="integer">4</rating>
    <relevancy type="integer">1</relevancy>
    <title>Awesome</title>
    <updated-at type="datetime">2010-02-22T00:56:11Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-id type="integer">397</version-id>
  </review>
  <review>
    <body>Nice breakdown. These smaller packs are much easier to manage, and I'm glad to see the return of some of the older maps which you previously removed. Top quality all around. Even the weaker maps are fun to play on.</body>
    <created-at type="datetime">2010-02-08T19:32:01Z</created-at>
    <id type="integer">559</id>
    <item-id type="integer">287</item-id>
    <rating type="integer">5</rating>
    <relevancy type="integer">0</relevancy>
    <title>Nice Work</title>
    <updated-at type="datetime">2010-02-08T19:32:01Z</updated-at>
    <user-id type="integer">124</user-id>
    <version-id type="integer">396</version-id>
  </review>
</reviews>
