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  <item>
    <body>If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost

This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.

This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.

As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.</body>
    <created-at type="datetime">2010-02-08T04:34:48Z</created-at>
    <downloads-count type="integer">11</downloads-count>
    <id type="integer">287</id>
    <name>A History of Paradise</name>
    <permalink>a-history-of-paradise</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-08T19:32:01Z</updated-at>
    <user-id type="integer">3</user-id>
    <version-created-at type="datetime">2010-02-07T22:35:06Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>This plugin fixes the M1A1 PiD opening, making you start at the correct spot in Arrival.

Create a Plugins directory and drop this zip file in it. Requires Aleph One 0.23.</body>
    <created-at type="datetime">2010-02-07T02:17:52Z</created-at>
    <downloads-count type="integer">17</downloads-count>
    <id type="integer">286</id>
    <name>No PiD</name>
    <permalink>no-pid</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">6.25</ratings-weighted-count>
    <reviews-count type="integer">5</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">143</tc-id>
    <updated-at type="datetime">2010-02-08T03:55:16Z</updated-at>
    <user-id type="integer">16</user-id>
    <version-created-at type="datetime">2010-02-06T20:18:10Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>A physics file to use together with visual mode lua. It stops the constant teleporting of enemies. It's universal and works the same on all scenarios. Enjoy a visual mode without distractions.</body>
    <created-at type="datetime">2010-02-03T13:06:44Z</created-at>
    <downloads-count type="integer">12</downloads-count>
    <id type="integer">285</id>
    <name>Visual Mode Lua Physics</name>
    <permalink>visual-mode-lua-physics</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.25</ratings-weighted-count>
    <reviews-count type="integer">1</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-02-04T20:45:27Z</updated-at>
    <user-id type="integer">179</user-id>
    <version-created-at type="datetime">2010-02-03T07:08:57Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>Nowhere to hide! while I was screwing around with simple lights I made a map that seemed perfect for tag. Enjoy.</body>
    <created-at type="datetime">2010-02-02T03:28:09Z</created-at>
    <downloads-count type="integer">23</downloads-count>
    <id type="integer">284</id>
    <name>Official Tag Map</name>
    <permalink>official-tag-map</permalink>
    <ratings-count type="float">1.0</ratings-count>
    <ratings-weighted-count type="float">0.85</ratings-weighted-count>
    <reviews-count type="integer">1</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-02T16:40:37Z</updated-at>
    <user-id type="integer">191</user-id>
    <version-created-at type="datetime">2010-02-02T10:40:37Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>**ATTENTION**
The Center Lava Column is not part of the hill. Don't run into it for KOTH.

An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun.
It is my first work that is Under 300 polygons. Critique! </body>
    <created-at type="datetime">2010-01-30T03:14:40Z</created-at>
    <downloads-count type="integer">20</downloads-count>
    <id type="integer">281</id>
    <name>Sunburst</name>
    <permalink>sunburst</permalink>
    <ratings-count type="float">0.0</ratings-count>
    <ratings-weighted-count type="float">0.0</ratings-weighted-count>
    <reviews-count type="integer">0</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-01T18:35:11Z</updated-at>
    <user-id type="integer">191</user-id>
    <version-created-at type="datetime">2010-02-01T12:08:43Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.

The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.

I welcome any feedback.</body>
    <created-at type="datetime">2010-01-29T01:31:58Z</created-at>
    <downloads-count type="integer">40</downloads-count>
    <id type="integer">280</id>
    <name>[M] Harmonium</name>
    <permalink>m-harmonium</permalink>
    <ratings-count type="float">4.75</ratings-count>
    <ratings-weighted-count type="float">5.65</ratings-weighted-count>
    <reviews-count type="integer">4</reviews-count>
    <screenshots-count type="integer">3</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-01-30T23:00:48Z</updated-at>
    <user-id type="integer">227</user-id>
    <version-created-at type="datetime">2010-01-28T20:04:00Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>This is the first multiplayer map I have created. I have some trouble with the textures when I was testing the map, I think it was just my marathon infinity folder but I'm not sure. Please send me some feedback on the map. It will help me improve my skills.</body>
    <created-at type="datetime">2010-01-28T03:05:12Z</created-at>
    <downloads-count type="integer">17</downloads-count>
    <id type="integer">278</id>
    <name>Industrial Swamp</name>
    <permalink>industrial-swamp</permalink>
    <ratings-count type="float">1.0</ratings-count>
    <ratings-weighted-count type="float">0.7</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">5</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-06T21:20:19Z</updated-at>
    <user-id type="integer">203</user-id>
    <version-created-at type="datetime">2010-01-27T21:05:52Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.

An M2/M-Infinity Shapes file is included for your convenience.

Now merged Physics file:

*Movement is equivalent to running underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.</body>
    <created-at type="datetime">2009-12-30T22:46:00Z</created-at>
    <downloads-count type="integer">77</downloads-count>
    <id type="integer">271</id>
    <name>[XL] Psychomanteus</name>
    <permalink>l-psychomanteus</permalink>
    <ratings-count type="float">4.0</ratings-count>
    <ratings-weighted-count type="float">4.45</ratings-weighted-count>
    <reviews-count type="integer">4</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-01-23T03:08:53Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-created-at type="datetime">2010-01-22T19:53:46Z</version-created-at>
    <versions-count type="integer">3</versions-count>
  </item>
  <item>
    <body>Paradise Lost includes 40 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.</body>
    <created-at type="datetime">2007-09-24T20:21:27Z</created-at>
    <downloads-count type="integer">1433</downloads-count>
    <id type="integer">75</id>
    <name>Paradise Lost</name>
    <permalink>paradise-lost</permalink>
    <ratings-count type="float">4.75</ratings-count>
    <ratings-weighted-count type="float">8.35</ratings-weighted-count>
    <reviews-count type="integer">18</reviews-count>
    <screenshots-count type="integer">16</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-06T21:23:32Z</updated-at>
    <user-id type="integer">3</user-id>
    <version-created-at type="datetime">2010-01-22T19:07:55Z</version-created-at>
    <versions-count type="integer">18</versions-count>
  </item>
  <item>
    <body>If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.

Works both as a net script and a solo script.</body>
    <created-at type="datetime">2010-01-17T19:32:28Z</created-at>
    <downloads-count type="integer">37</downloads-count>
    <id type="integer">277</id>
    <name>Make Somebody Pay</name>
    <permalink>make-somebody-pay</permalink>
    <ratings-count type="float">3.0</ratings-count>
    <ratings-weighted-count type="float">3.25</ratings-weighted-count>
    <reviews-count type="integer">5</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-02-02T14:08:41Z</updated-at>
    <user-id type="integer">16</user-id>
    <version-created-at type="datetime">2010-01-21T22:13:12Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
</items>
