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  <item>
    <body>Public beta</body>
    <created-at type="datetime">2010-03-09T02:47:08Z</created-at>
    <downloads-count type="integer">9</downloads-count>
    <id type="integer">302</id>
    <name>Jack Hammer Beta</name>
    <permalink>jack-hammer-beta</permalink>
    <ratings-count type="float">0.0</ratings-count>
    <ratings-weighted-count type="float">0.0</ratings-weighted-count>
    <reviews-count type="integer">0</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-03-09T02:56:53Z</updated-at>
    <user-id type="integer">163</user-id>
    <version-created-at type="datetime">2010-03-08T20:56:53Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online</body>
    <created-at type="datetime">2010-03-02T01:36:19Z</created-at>
    <downloads-count type="integer">40</downloads-count>
    <id type="integer">301</id>
    <name>Quake 3 lua</name>
    <permalink>quake-3</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-03-10T04:24:58Z</updated-at>
    <user-id type="integer">146</user-id>
    <version-created-at type="datetime">2010-03-01T19:43:57Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.


Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map.  Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script.  Enjoy.</body>
    <created-at type="datetime">2009-12-30T22:46:00Z</created-at>
    <downloads-count type="integer">113</downloads-count>
    <id type="integer">271</id>
    <name>[XL] Psychomanteus</name>
    <permalink>l-psychomanteus</permalink>
    <ratings-count type="float">3.2</ratings-count>
    <ratings-weighted-count type="float">3.55</ratings-weighted-count>
    <reviews-count type="integer">6</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-03-01T04:06:24Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-created-at type="datetime">2010-02-27T18:54:48Z</version-created-at>
    <versions-count type="integer">5</versions-count>
  </item>
  <item>
    <body>Here's Halo - Combat Evolved. This recreates certain Halo experiences in Marathon, mostly for net games. Thanks for downloading!</body>
    <created-at type="datetime">2010-02-23T04:28:15Z</created-at>
    <downloads-count type="integer">95</downloads-count>
    <id type="integer">300</id>
    <name>Halo - Combat Evolved</name>
    <permalink>halo-combat-evolved</permalink>
    <ratings-count type="float">3.9</ratings-count>
    <ratings-weighted-count type="float">5.3</ratings-weighted-count>
    <reviews-count type="integer">11</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-02-24T16:53:45Z</updated-at>
    <user-id type="integer">2</user-id>
    <version-created-at type="datetime">2010-02-22T22:29:41Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>You guys can thank Treellama for this.  He wanted people to make use of light intensities.

I hope you're happy.</body>
    <created-at type="datetime">2010-02-23T02:06:16Z</created-at>
    <downloads-count type="integer">37</downloads-count>
    <id type="integer">299</id>
    <name>Reverse Lights</name>
    <permalink>reverse-lights-4</permalink>
    <ratings-count type="float">2.5</ratings-count>
    <ratings-weighted-count type="float">2.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">151</tc-id>
    <updated-at type="datetime">2010-02-23T04:33:48Z</updated-at>
    <user-id type="integer">4</user-id>
    <version-created-at type="datetime">2010-02-22T20:08:08Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>The President's Eternal Shapes

   This is a custom Eternal Shapes file, with the Marine's Rocket and Flamethrower sequences replaced with sequences for the Aggregate-Issue Havoc Rifle and Willful-Issue Scatter Rifle.  

Known Bug:

   The bitmaps will not display in the correct positions in play.  I have the correct x and y axis numbers put in (I think), I've tried reentering them several times, but I have a feeling it's getting mixed up with the previous numbers.  Is there something I'm forgetting, or a program that can fix this?</body>
    <created-at type="datetime">2010-02-22T20:50:51Z</created-at>
    <downloads-count type="integer">19</downloads-count>
    <id type="integer">295</id>
    <name>2 Custom Eternal Marine Sequences</name>
    <permalink>2-custom-eternal-marine-sequences-2</permalink>
    <ratings-count type="float">0.0</ratings-count>
    <ratings-weighted-count type="float">0.0</ratings-weighted-count>
    <reviews-count type="integer">0</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-02-22T20:57:01Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-created-at type="datetime">2010-02-22T14:57:01Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.</body>
    <created-at type="datetime">2010-02-20T15:18:48Z</created-at>
    <downloads-count type="integer">32</downloads-count>
    <id type="integer">293</id>
    <name>Polyplicity</name>
    <permalink>polyplicity</permalink>
    <ratings-count type="float">0.0</ratings-count>
    <ratings-weighted-count type="float">0.0</ratings-weighted-count>
    <reviews-count type="integer">0</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-20T15:23:54Z</updated-at>
    <user-id type="integer">196</user-id>
    <version-created-at type="datetime">2010-02-20T09:21:03Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>This script is playable on any map. The goal is to live as long as possible. It becomes more difficult with each round due the the increasing number of monsters spawned. I would advise playing this with a friend. When ever your friend dies you can find their body on the overhead map or the radar. Once you arrive at their body, you hit the action key to revive them. Be careful because once everyone dies the game ends.

Don't forget to host as a gametype!

**Since version 3, the window error brought up by president is no longer an issue**</body>
    <created-at type="datetime">2010-02-09T18:53:10Z</created-at>
    <downloads-count type="integer">109</downloads-count>
    <id type="integer">291</id>
    <name>Survival.lua</name>
    <permalink>survival-lua</permalink>
    <ratings-count type="float">4.0</ratings-count>
    <ratings-weighted-count type="float">4.75</ratings-weighted-count>
    <reviews-count type="integer">6</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-02-22T00:56:11Z</updated-at>
    <user-id type="integer">10</user-id>
    <version-created-at type="datetime">2010-02-11T15:51:07Z</version-created-at>
    <versions-count type="integer">3</versions-count>
  </item>
  <item>
    <body>If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost

This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.

This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.

As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.</body>
    <created-at type="datetime">2010-02-08T04:34:48Z</created-at>
    <downloads-count type="integer">48</downloads-count>
    <id type="integer">287</id>
    <name>A History of Paradise</name>
    <permalink>a-history-of-paradise</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-08T19:32:01Z</updated-at>
    <user-id type="integer">3</user-id>
    <version-created-at type="datetime">2010-02-07T22:35:06Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>This plugin fixes the M1A1 PiD opening, making you start at the correct spot in Arrival.

Create a Plugins directory and drop this zip file in it. Requires Aleph One 0.23.</body>
    <created-at type="datetime">2010-02-07T02:17:52Z</created-at>
    <downloads-count type="integer">83</downloads-count>
    <id type="integer">286</id>
    <name>No PiD</name>
    <permalink>no-pid</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">6.5</ratings-weighted-count>
    <reviews-count type="integer">6</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">143</tc-id>
    <updated-at type="datetime">2010-02-20T03:14:24Z</updated-at>
    <user-id type="integer">16</user-id>
    <version-created-at type="datetime">2010-02-06T20:18:10Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
</items>
