Fresh from your triumph on the starship Marathon®, you are seized by the rogue computer Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare…
This release of Marathon 2: Durandal includes the classic graphics, and revamped high-definition textures and monsters from the Xbox Live Arcade edition.
This is a superplugin for AlephOne 1.0+ that lets you easily enable all the hi-res sprites and textures from the XBLA version of Marathon: Durandal with one single click.
All required graphics are inlcuded. In addition to that, some glow- and bumpmap textures have also been included to improve visual experience and take advantage of AOs shader features. No custom shapes files are required for this to work.
This updated version also includes the high-res enemy sprites found by Hippieman, along with a few fixes and some glowmaps.
Added HD enemy spires found by Hippieman, fixed white outlines on some sprites, added purple trooper HD sprites, added missing hunter HD sprite, added glowmaps for HD sprites, added S'pht'Kr HD sprites,
This is the default HUD for Marathon 2 & Marathon Infinity, extended to fill today's modern 16:9 screens when using "largest" HUD size mode. This plugin can be used with both Marathon 2 & Infinity.
A second inventory page is displayed to fill the new space. In Solo games, the extra page always shows Ammunition. In Netgames, the extra page always shows the Scoreboard.
Additionally, the 3D game view is no longer letterboxed.
Normal, Double, and Largest HUD sizes are all supported.
Lastly, this also fixes a couple small issues the original HUD had:
SMG/Fusion pistol item & ammo names are no longer cut off since now we have a bit more horizontal space
Yellow/Purple shield bars now don't have gray corners when overlapping the bar under it
Motion tracker graphic not as dithered as before, so it stands out less compared to the regular background
Note that due to custom graphics this is not compatible with custom scenarios that replace the HUD.
Based on the "M2 Default HUD" Lua by Hopper
This will not work with M1. I may later make a wide adaptation of the M1A1 HUD for those who want this kind of HUD in M1. Widescreen Marathon 1 Classic HUD here.
v1.1: Fixed shield/oxygen bars being drawn a tiny bit too low
v1.0: Initial release
Hippieman found some higher resolution renders from the XBLA game on his hard drive. This plugin combines the scraps to give you mostly complete compiler, cyborg, fighter, green trooper, hunter, tick, and f'lickta replacements.
This plugin enables M2SE music with the stock Marathon 2 or Marathon 2 for Windows 95 map.
Requires Aleph One 1.7b1. Simply unzip and copy the folder to your Marathon 2 Plugins directory.
Credits from the M2-SE Music Readme (included):
Added checksum for M2 Win95 map
This mod restores the original fonts used in the Macintosh version of Marathon.
NOTE: This only works with the DEFAULT HUD, custom HUDs have been reported to have issues with this plugin, so experiment at your own risk.
v1.0 - Initial Release
This is the 1996 CD "Pfhrenzy" found on the Macintosh Repository here.
There was some interest in this CD on the Marathon Discord server when I pointed out this CD. Not everyone wanted to bother with emulating Mac OS, but they still wanted to see the maps at least, which can be played with modern Aleph One. Thus, I emulated it myself, and transferred all the files off of the CD and zipped them up for people to look over on whatever OS they preferred.
For this reason, most of the files will look weird or not work at all on Windows or Linux, or perhaps even Mac. I have done nothing to the files themselves aside from put them through 7zip.
The Map file for Marathon 2: Durandal, as it was presented in the Windows 95 release.
The Windows map file contains several visual (and a few gameplay altering) changes from the Mac version, many small, some big. It also has a few altered terminal images.
Anyone familiar with "Waterloo Waterpark" will immediately be surprised with this rendition.
There are some players who do prefer the Windows map, so I decided it would be worth posting on Simplici7y.
The M2 Win95 map file is not particularly hard to obtain, as it is available in retail M2 copies for Windows, and it's available as a download on the Trilogy Release site, HOWEVER, that merge does not contain chapter screen sound effects. I re-merged the map file with the Mac version's sound resource folder, so now all chapter screens will play the appropriate sound.
CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
Contributors:
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7
This is the weapons/items portion of the plugin and can only be used for Marathon 2 Durandal. A Marathon Infinity version is available.
Other CFP Packages
CFP Walls M2 - http://simplici7y.com/items/community-freeverse-plugin-walls-m2
CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters
CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery
CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons
Fix white halo around missile explosions
CFP is a complete set of high definition textures for Marathon Infinity and Durandal. Based on the original Freeverse Marathon 2 Durandal XBLA textures, these have been further enhanced by the Alephone community with glowmaps and made to support Marathon Infinity.
Contributors:
Freeverse, Hopper, Treellama, TheDoc45, General Tacticus, J2k, Spurious Interrupt, Tfear7, Zetren
This is Zetren's 1024x1024 XBLA walls for M2 Durandal integrated with the bloom effects from thedoctor45's XBLA SuperPlugin and made to be compatible with the CFP set.
Installation: The downloaded file must be decompressed and the sub zip files moved to the appropriate plugin folder. The reason the plugin is broken up is for improved performance while still having the benefit of being compressed.
Note: Alephone doesn't handle overly large compressed plugins very well, especially on OSX. This is because Alephone would have to decompress the entire wall texture set just to get at the relatively few sprites it needs for any given instance. By breaking the plugin up into multiple plugins for each wall set, it only has to decompress what it needs for an instance.
Other CFP Packages
CFP Monsters - http://simplici7y.com/items/community-freeverse-plugin-monsters
CFP Scenery - http://simplici7y.com/items/community-freeverse-plugin-scenery
CFP Weapons Inf - http://simplici7y.com/items/community-freeverse-plugin-weapons
CFP Weapons M2 - http://simplici7y.com/items/community-freeverse-plugin-weapons-m2
Initial Release
Translated versions of games in the trilogy are all the rage these days, so I thought I'd make my own version. I painstakingly went through every line of the terminals and translated them to loch. Just select this map file when playing M2, and you're good to go.
=Sobre Marathon 2:Durandal Latino=
Versión 0.3
Este AddOn de Marathon 2: Durandal es una versión beta sobre el proyecto de traducción a Español que estamos llevando a cabo. Se modificaron los textos de terminales por fanáticos de la saga que se congregaron con el fin de lograr generar un puente entre el juego y la comunidad iberoamericana.
=Instalación de Marathon 2: Durandal Latino=
Descargar archivo Zip de este AddOn más abajo
Descargar Marathon 2: Durandal desde https://alephone.lhowon.org
Descomprimir ambos archivos Zip y copiar el archivo Map a la carpeta de Marathon 2.
Reemplazar si se quiere no conservar el archivo anterior de mapas en inglés.
Seleccionar desde el menú de Preferences el item Enviroment y luego Maps.
Seleccionar el Mapa que copiamos.
Presionar New Game y disfrutar :)
=Características=
Marathon 2: Durandal Latino Demo tiene modificadas las terminales de los siguientes niveles:
Todos los capítulos están traducidos al Español, solo faltan imágenes de capítulos y epílogo.
=Créditos por Marathon 2: Durandal Latino=
Productor y traducción: 810-dude. Redacción y traducción Leviatan. Programación por parte de Exepa (exepa@hotmail.com)
Se aceptan correcciones e ideas para mejorar el proyecto, también saludos y agradecimientos por el proyecto xD...
Sobre Marathon Latino
Proyecto de traducción de la saga Marathon, iniciada por Bungie en 1994 con la aparición del primer juego para Macintosh, homónimo de la saga. Como antecesor de Halo, Marathon comprende un universo expandido relacionado a diferentes títulos sacados por el estudio a través de historia, que conforman el Universo de la saga. Nuestro fin es lograr traducir para dejar al servicio de la comunidad Latina la inmensa historia detrás de los juegos que lo conforman.
Al mismo, la comunidad ha trabajado para crear sus versiones dentro del Universo Marathon, logrando productos de calidad y algunos considerados Cannon en la historia. Por eso mimos, también tomaremos en cuenta la traducción de las diferentes versiones hechas por la comunidad.
Versión 0.3 con todos los mapas traducidos al español. Aún falta menúes, imágenes de capítulos y epílogo.
Aún se debe pasar por un proceso de revisión y posible corrección de las terminales.
Marathon 2 AMP! is a reworking of visuals and gameplay to emphasize a boost in action without deviating from familiarity. This has been developed specifically for the Marathon 2 scenario to bring about another option of play for this excellent scenario.
At MacWorld 1996, Power Computing (a popular Macintosh clone manufacturer in the mid-1990’s) released a CD-ROM called “PowerComputing The Disc 2”.
This contained a special demo of Marathon 2. Instead of the normal sprites for Bob, there was instead special sprites of the Director of Evangelism of Power Computing, Bob LeVitus. Also included with the demo was a Shapes file that could be used with the full version of the game.
I was surprised that this wasn't already ported to Aleph One so, I've rectified that.
Questions, comments, bugs? Post on the Pfhorums:
http://pfhorums.com/viewtopic.php?f=13&t=53549
1.0: Initial release
The all-in-one (AOI) Marathon 2 installer has these textures at 512x512 resolution. Install this to enjoy Marathon 2's textures at double that.
This folder is identical content wise to the 'HD Textures' folder contained by default within Marathon 2' plugins folder, except all textures have been replaced by ones with a resolution of 1024x1024.
This differs from the other 1024x1024 texture plugin for M2 on this site in that this download contains Freeverse's HD skyboxes.
To install: unzip, and drop into Marathon 2's plugins folder, then activate it in-game.
IMPORTANT: Delete or deactivate the original "HD Textures" folder.
PLEASE NOTE: To avoid unsightly skybox tiling, play on an FOV of 88 or lower(assuming aspect ratio of 16:9) and tick 'limit vertical view'.
This plugin is a port of the Durandal XBLA interface to Aleph One. Compatible with Marathon 2 and Infinity, and included in the all-in-one downloads of those games.
Added support for Visual Mode.lua. This version was included with all-in-one downloads of Aleph One 1.1.