15 Submissions
M2 Preview Textures Plugin 2.2
President People on Jan 18th 2012
This plugin replaces some textures with those found in the Marathon 2 Preview.
The Marathon 2 Preview was released before the Marathon 2 Demo, and contains different textures, weapons and sprites than in the full game, and in some cases, the demo.
I highly recommend that you use Marathon 2 Textures with this plugin. Aleph One 1.0 also recommended.
-- Special Thanks to Hopper for converting the M2 Preview Shapes to Aleph One Format
For more info on the M2 Preview, check out the Marathon Story Page:
http://marathon.bungie.org/story/
Check out Hopper's converted M2 Preview Shapes on the Pfhorums:
http://www.pfhorums.com/index.php?showtopic=12942&pid=99607&st=0entry99607
Any questions or comments? You can contact me on the Pfhorums.
http://www.pfhorums.com/
Notes for version 2.2:
v2.1 to 2.2
- Ugh, texture 010 was incorrectly named after the Preview, in which it was bitmap 23. Corrected.
v2.0 to 2.1
- I'd forgotten to convert the new textures to DDS format. They should work properly now.
v1.0 to v2.0
Completely replaced all bitmaps, using Hopper's converted M2 Preview Shapes (The screenshot method was worth it :))
Added textures 002, 003, 027, and 029
39 downloads, 0 reviews, 4 screenshots, 0.0 rating
M1A1 HardCore Sounds
President People on Sep 29th 2011
These Sounds files were third-party replacements for the original M1.
The original files were created by The Legendary Frank. I have converted them to Aleph One format for use with M1A1.
The first one is the latest version. The second was included with the M1 Demo v0.0 on my old Mac Cube. Also included are the original M1 files.
Simply place this folder within your scenario folder or Aleph One directory, select either file in your Environment Preferences, Begin New Game, strap in and brace for impact! Enjoy!
From the manual for the latest version, written by The Legendary Frank:
"Enclosed is a file called HardCoreSounds. It's an alternate sound file for Marathon 1 that, once you change it's name to Sounds and start up Marathon will rip your ears off and give you a week long nose bleed. (Well hopefully not -- I don't need to get sued.) But, sufice to say, this is THE sound file to turn Marathon 1 into non stop extravganza of butchery and carnage the the game is supposed to be. So, turn off the lights, strap on some headphones and then try to stop your knees from knocking as you go 'Damn! That'll hurt bad!'
IMPORTANT NOTE: Do not use if you can't stand cuss words, loud noises, or anything that would offend normal people. These sounds ain't PC or nice. No Cub Scouts or PTA moms.
Any flak, jizz or miscellaneous comments can be sent to: tt1m@flash.net
Enjoy, kiddies,
FRANK"
117 downloads, 1 review, 1 screenshot, 5.0 rating
Pfhor Textures Remix 1.0
President People on Jul 23rd 2011
This plugin replaces many of the Pfhor Textures. They are replaced with a combination of the Marathon 2 and Infinity versions of the Pfhor Textures into single textures. The result maintains Marathon 2's bright colors, and adds many details from the Infinity textures.
The plugin will work with either Marathon 2 or Marathon Infinity Shapes.
INSTALLATION:
• Place this folder (either zipped or un-zipped) into the "Plugins" folder in your Aleph One directory.
• Start Aleph One, and select the plugin within your Environment Preferences.
You are now ready to use the plugin! The textures will only show up on a map that uses Pfhor textures, obviously.
REQUIREMENTS:
Will not run in Software renderer. Must be used in OpenGL (Classic) or OpenGL (Shader).
Questions, comments, bugs? Post on the Pfhorums.
http://www.pfhorums.com/index.php?showtopic=10009
Notes for version 1.0:
Initial Release
126 downloads, 1 review, 5 screenshots, 5.0 rating
Trojan introTRACK (.aiff format) 1.0
President People on Jul 11th 2011
This appears to be a secret song for Marathon Trojan.
It can be found in a snd resource in the Trojan Manual. In Classic, after pasting the file to Scrapbook, then dragging it to the desktop, it was converted to .aiff format with SoundApp.
Thanks to GrimCleaver for teaching me this technique. :)
The song itself is 41 seconds long, and it ends rather abruptly. This is probably because it isn't the full song. It is still enjoyable.
Notes for version 1.0:
Initial release.
98 downloads, 0 reviews, 1 screenshot, 0.0 rating
Radiance Shapes 1.0
President People on Jun 29th 2011
These Shapes files are for use with Marathon 2: Durandal or Marathon Infinity, and are edited to make certain bitmaps glow. Muzzle flashes, explosions, projectiles, monsters, scenery lights, and liquid splashes will now glow. Both Shapes files will work with either Scenario. OpenGL (Shader) is required to experience the full effect.
Comes in both Infinity and M2 textures!
Instructions:
Place the Radiance Shapes folder within your Aleph One directory.
Select either Radiance Shapes file in your Environment Preferences.
Make sure you are using the OpenGL (Shader) Renderer, and that Bloom Effects are turned on in the Graphics Preferences.
Eventually, I'd like to make this into a Plugin.
Notes for version 1.0:
Initial Release. These were named the Extra Bloom Shapes at one time. Nothing's really changed about them except the name since then.
133 downloads, 3 reviews, 0 screenshots, 4.0 rating
M1A1 Physics Model 77.7
President People on Aug 17th 2010
The President's Edited Eternal Shapes 3.0
President People on Jul 7th 2010
The President's Eternal Shapes
This is an edited Eternal X v110b3 Shapes file. It replaces some of the Marine bitmaps with new ones that match the weapon being held.
Notes for version 3.0:
Messed with some color tables in EVIL to get the Marine's Pfhor Staff graphics, and also a less pixellated version of the weapon's item graphic.
Replaced the Havoc Rifle's grenade clip item with a cleaner version.
Both the Napalm Canister's and the Pistol Clip's bitmaps have smoother ones in their place, though I don't think they were used.
Added 3 new bitmaps to the Nightmare sequences. It can now appear diagonally from behind.
Changed the colors of the Pfhor Staff water scenery item to match the monster's theme. I'm not sure if this was used in the game, though.
Experimental. Changed the color of one of the alien scenery lamps (The one that looks like a staff crystal) to match the Pfhor Staff's. NOTE: Two files are included in this folder. The one marked with a * contains the latter changes. Try them both and see what you think.
303 downloads, 2 reviews, 7 screenshots, 5.0 rating
Rambo XXXIII Shapes 1.1
President People on Apr 21st 2010
"Play on Carnage or not at all."
A shapes file that replaces the marine's pistol graphics with dual assault rifle graphics.
Also takes advantage of the Extra Bloom Plugin by adding glow to weapons firing, ceiling lights etc.
Folder also includes files for Floating X HUD; replacements for the pistols in the weapons manifest, making them dual assault rifles.
The Rambo XXXIII physics file from the Anvil sample models is also included.
Notes for version 1.1:
Deleted glow in the wall collections, which was interfering with High-Res textures.
233 downloads, 0 reviews, 1 screenshot, 0.0 rating
Anvil Sample Models 1.0
President People on Apr 5th 2010
This is the Anvil Sample Models folder. A lot of people say they don't have or can't get this folder, for some reason or another.
As the manual says, these are "some sample physics models to get you started with editing the Marathon environment. Some changes are minor, while others are immediately obvious and completely change the play of the game!"
222 downloads, 0 reviews, 1 screenshot, 0.0 rating
[XL] Psychomanteus 2.0
President People on Feb 27th 2010
An underwater map built in and around a scaled-up generator.
You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.
Psycho Physics file:
*Movement is quicker underwater.
*All weapons fire underwater.
*Fusion Pistol fires safely underwater.
---NEW---
*All shots, including monsters' shots, will now fire underwater.
*The S'pht will not float to the top of the map. Instead, their "jump" height is left at it's highest.
The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script. Enjoy.
Notes for version 2.0:
Weapons and Ammo. Okay, this time I really ramped up the numbers.
Made more items floaty.
Physics no longer merged; I think there was an error with Atque.
425 downloads, 6 reviews, 2 screenshots, 3.2 rating
[S] Electric Sheep Infinity 2.2
President People on Dec 21st 2009
A map built from the Electric Sheep trilogy in Marathon Infinity.
It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.
The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.
*All lava floors teleport!
Notes for version 2.2:
Hopefully the last update…
Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.