Downloads

Tagged 'Koth' ordered randomly

Screenshot titled ""

The next trilogy in the Envy map series is here: The Invidia Series. Download to your die!!!

Notes for version 1.2:

Map, Music and Read Me Dammit!

2,596 downloads, 0 reviews, 16 screenshots

Envy Armory Platform Public Delta

ftg.death.rhino on 06/27/2013

The Third Generation of envy is here! This is my fourth map, and I have learned a lot since the creation of cloaca dome and IETT, hope you enjoy.

Notes for version Public Delta:

Enemies, Shotguns and Rocket Launchers have been added.

2,417 downloads, 0 reviews, 0 screenshots

Screenshot titled ""

Here it is folks, my first Marathon map! Hope you enjoy!

Notes for version 1.0:

Comes with...

"I Envy The Trees.sceA"

"Read Me You Idiot!.html"

2,117 downloads, 0 reviews, 15 screenshots

Screenshot titled "Durandal Textures"

A map built from the Electric Sheep trilogy in Marathon Infinity.

It comes with it's own unmerged physics file. The Enforcer will ignore you unless you unless you make him berserk.

The aliens are really just for fun. After being tested in netplay, the ticks only got in the way.

*All lava floors teleport!

Notes for version 2.2:

Hopefully the last update?

Fixed a bug with the main platform on the right; It's minimum height was set higher than the max height by accident. It will now fall to the proper negative height.

2,048 downloads, 4 reviews, 2 screenshots, 2.8 rating

Screenshot titled "The Up-and-Out"

12 Infinity Net Maps

?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."

  • from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
  • Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.

  • Added two new maps: Sister Mary Balrog and Televised Feedlot.

  • Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.

2,715 downloads, 8 reviews, 16 screenshots, 3.5 rating

Crimson Skies 3.0

$lave on 02/29/2008

Screenshot titled ""

Crimson Skies 3.0

Crimson Skies 3.0 is the fourth edition of my second map pack, it contains eight maps now, they are:

Confessions of a Carrot

Terminal Frost

Ultraviolet

Interstellar Overdrive

Thoughts of Rain

Pigs on Fire

L'hiver

Blood Moon

I hope you enjoy the pack, consult the read-me for more information.

2,450 downloads, 0 reviews, 5 screenshots

[M] Harmonium 1.0

heron on 01/29/2010

Screenshot titled "The Parlor"

My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.

The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.

I welcome any feedback.

Notes for version 1.0:

Corrected version; the first upload did not include the embedded MML file. It has been fixed.

2,337 downloads, 6 reviews, 3 screenshots, 4.7 rating

Fort Roque 1.0.1

Crater Creator on 02/04/2013

Screenshot titled "screenshot 3"

I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.

I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.

Notes for version 1.0.1:
  • reduced the shield recharger to a 1x. This seemed to be the most egregious flaw to the level.

I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.

2,392 downloads, 3 reviews, 3 screenshots, 3.0 rating

Infra Apogee 2.0.0

windbreaker on 12/30/2015

Screenshot titled "Psychedelica"

The final edition of my third multiplayer mappack includes 20 maps for Marathon Infinity. This pack uses texture sets from all 3 games, with 5 Marathon 1 "themed" maps, 7 Durandal maps, and 8 standard Infinity maps.

Notes for version 2.0.0:
  • Features 3 new maps: The Emperor of Finite Space, Objective Permanence, and Tempus Fugit.
  • Moves the hill on The Cylindrical to the highest ledge.
  • Fixes Kill the Man with the Ball on Doctor Jazz.
  • Fixes various texturing errors on other maps.

3,680 downloads, 6 reviews, 20 screenshots, 5.0 rating

Screenshot titled ""The Alley Gory""

Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.

Notes for version 1.0:

This is the first official release. All maps and gametypes have been tested for functionality and balance.

2,326 downloads, 4 reviews, 7 screenshots, 4.0 rating

Clover 1.1

AN1Guitarman on 09/05/2011

Screenshot titled ""

New arena-type level, not alot of wep/amo but all set at like 99% so you won't run out. Shape kept simple with a little architecture to keep ping down.

Notes for version 1.1:

Sped up elevators and Added some more architecture.

2,122 downloads, 1 review, 7 screenshots, 3.0 rating

Flying physics V2

Phortiphy on 02/24/2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

2,528 downloads, 2 reviews, 0 screenshots, 2.0 rating

Sovereignty 1.2

windbreaker on 01/26/2008

Screenshot titled "Forgotten Utopia"

Sovereignty is my first netpack now containing 8 maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this final update (v1.2), I have added 1 new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

2,718 downloads, 3 reviews, 7 screenshots, 4.3 rating

Victory Dance IV 1.0

RyokoTK on 07/08/2007

Screenshot titled "Red Sauce on Pasta by Kinetic Turtle"

This is the result of the fourth Mapmaking Contest. Out of 11 total competitors, 7 people made the final cut, leaving us with a solid pack of great maps.

Winners include Windbreaker, treellama, and Kinetic Turtle, though the final product has 7 maps from 7 mappers. A great showing!

2,972 downloads, 0 reviews, 3 screenshots

Screenshot titled "spawn point"

this map was created by Norm who lost his password and could not be here so i am uploading for him.

Notes for version 1:

THIS IS NOT MINE

1,978 downloads, 2 reviews, 4 screenshots, 3.0 rating

Halo - Combat Evolved 0.6b

irons on 02/23/2010

Screenshot titled "H - CE on Lupality"

Here's Halo - Combat Evolved. This recreates certain Halo experiences in Marathon, mostly for net games. Thanks for downloading!

Notes for version 0.6b:

First public beta, some bugs to work out.

3,212 downloads, 20 reviews, 1 screenshot, 3.5 rating

Screenshot titled "Okay, Who Want's Some?"

Are you tired of dying because you suck? Are you tired of dying because you were busy with your movement hand eating an ice cream cone? Are you tired of dying because the unskillful n00bs pwned you with h4xx0r weapons? Well fear no more! Professional Instagib is here to get rid of all of your complexity problems! Porfessional Instagib is not just any instagib mod, it has changes!!! From the creators of the MML music switch comes... Professional Instagib!

Notes for version 1.0:

PLEASE PLEASE PLEASE read the rules and setup guide! Just because you know how this works doesn't mean you know how this works! Version 1.0 will always be available when future versions come out.

2,588 downloads, 0 reviews, 1 screenshot

Screenshot titled "Getting hit by the Alien Gun Secondary Trigger on Crater Creator's Fort Roque"

The original Marathon weapons were not really designed with people in mind. They were designed to be effective against slow and stupid aliens that could not dodge shots and could not operate their weaponry while they were being blasted by the player. Human players are a bit more intelligent, and faster than that.

Note that this is not designed with monsters in mind!

This physics model addresses those changes and has undergone thorough balance testing during its development. Weapon switching delay is now nearly non-existant and random damage has been taken out of the game. Weapons that would normally never see action in an otherwise SPNKR filled multiplayer match can now go up against a SPNKR armed player under the right conditions.

Enjoy MIMEP.

Jóhannes Gunnar Þorsteinsson
http://www.johannesg.com
johannesg@johannesg.com

Göran Svensson

Notes for version 1.5:

(more thorough changelog in readme) - Speed increase of all regular bullets up to 4096. - Alien Weapon is now a dual function with a regular primary trigger but secondary trigger set as chargeable long range high damage weapon - The good old automatic KKV-7 SMG is back. - Bug fix: Enforcers now use "unused 1" shot slot instead of Alien Weapon Blast so not to make them overpowered

2,684 downloads, 3 reviews, 1 screenshot, 3.0 rating

Power Drive 1.4.0

RyokoTK on 08/31/2010

Screenshot titled "Axiom"

Power Drive is a map pack with an experimental concept: to take the focus away from the powerful weapons and put strength in the little guys. 14 maps in total.

Has embedded MML/Lua for Quake-style health kits.

Notes for version 1.4.0:

Adds two maps. Significantly alters how powerups work.

3,204 downloads, 3 reviews, 6 screenshots, 4.3 rating

Unlost Found v1.4

brilliant on 12/31/2012

Screenshot titled ""

A Marathon Infinity net pack.

Notes for version v1.4:

Added two new maps: Hide and Seek, & Take Cover Redone. Also, the hill in The Pharos was moved to the elevated area in the water at the center of the map.

2,819 downloads, 6 reviews, 4 screenshots, 4.3 rating