• Currently 3/5 Stars.

:C

RyokoTK on Aug 17th, 2012, Version

I wanted to dismiss this pack out of hand for being old, because most maps made before the metaserver era were made by people that never really had the means to play multiplayer extensively, so they were generally really idiotic and horrible to play. Turns out these aren't so bad.

This pack has a lot of dumb problems: stupid dead ends, gimmicky traps, lots of corridors and tight spaces, and architecture that's generally unclear or muddy. The lighting is also, on the whole, pretty flat. So yeah, comparing it to maps made in the last few years, these don't really hold up. But when comparing it against stock Infinity maps, or Coriolis Loop, these are actually decent; I would expect maps made 15 years after these to be better, because that's how these things work.

And, the mapper gets a cookie, because these maps don't have monsters AND they have enough ammo -- two problems that consistently plague old maps, or new maps modeled after them. So, on the whole, this pack is recommendable as a curiosity, but nothing really stood out.

EDIT: Treellama pointed out to me that I'm just assuming that these maps are actually really old. If these maps were made after, oh, 2005, then they're completely terrible.

The final version of my first map pack. Basically I just fixed some issues with the old versions based on player input. There is also one extra map that was not in the original pack, making the final total to nine. All were built in the original forge in OS 9.2.

All maps work with EMfH, King, and Ball games, but some were designed with specific gametypes in mind. "Puddle of Goo" works best with King and "The Beat Goes On" is best for Ball games.

2,015 downloads, 1 review, 18 screenshots, 3.0 rating