Marathon: Victum Demo

by IonicPaul

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Uploaded Sep 13th, 2008 for Marathon 2: Durandal

Description

This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set -M2 water hi-res -M2 sewage hi-res -M2 pfhor hi-res -M2 lava hi-res -Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to ionicpaul@hotmail.com

Version Demo Beta v1

Known bugs: The third level has no ambient or random sounds.

2 Reviews

  • Currently 1/5 Stars.

this is kinda bad

ray on Sep 26th, 2008, Version Demo Beta v1

I hosted some KOTH games on a few of your maps, and I'm going for worst host in the history of marathon and only host the worst maps, and you can see where I'm going from here, so 1 star.

  • Currently 5/5 Stars.

Holy cow, this rocks

chinkeeyong on Sep 23rd, 2008, Version Demo Beta v1

I'll admit that when I saw your description, my expectations were that the scenario would be mediocre at best, and perhaps I shouldn't state what it might be at worst. It lacks any new weapons or aliens (this isn't really a bad thing but I expected more from a partial conversion), it reuses M2 textures and terminal pictures, and so on. I was confident that I could kick this scenario out the door after playing it.

This scenario far exceeded my expectations. Texturing, architecture and flow are stellar, monster placement is pretty good, and terminal text is definitely beyond what I expected for a B-level scenario. The only things I could gripe about is that I was running around with naught but my pistol and fists for most of the second level (which included hunters and enforcers), and that I missed the instruction terminals the first time round, forcing me to run around and around looking for a mission. (It was fun, though.)

Marathon: Victum is certainly shaping up solidly, and I look forward to its completion. Kudos to the creators.

3 Screenshots

Awakening

Screenshot titled "Awakening"

Low orbit

Screenshot titled "Low orbit"

Looks like they're ready for something

Screenshot titled "Looks like they're ready for something"