Jump Script 1.2
Megabyte Friday the 11th of July, 2008
This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.
Be sure to this host with microphones off.
Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).
Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.
200 downloads, 3 reviews, 0 screenshots, Rating: 5.0 ( 5.75 weighted )
Magenta Filter 1.4
W'rkncacnter Saturday the 28th of June, 2008
Magenta Filter is a CTF map pack containing maps created by W'rkncacnter, RyokoTK, Irons and Herecomethej. All of these maps are designed to work with the CTF Lua gametype.
Changes in v1.4:
- Will use the new alephone CTF entry points.
- Herecomethej2000's new flag shapes patch is applied to each map.
244 downloads, 3 reviews, 0 screenshots, Rating: 5.0 ( 5.75 weighted )
CTF Flag Shapes Patch
herecomethej2000 Saturday the 28th of June, 2008
Finally, some actual flags for CTF maps! Shapes patch for use with Juice. v1.1 They are big and easy to see now.
90 downloads, 1 review, 2 screenshots, Rating: 5.0 ( 5.25 weighted )
Flying physics V2
Phortiphy Sunday the 9th of March, 2008
This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.
There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).
All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.
167 downloads, 2 reviews, 0 screenshots, Rating: 2.0 ( 1.9 weighted )
Total Carnage ++ 1.4
LegacyTyphoon Saturday the 18th of August, 2007
WELCOME TO TC-plusplus v1.4
As with all the previous versions of TC ++, the main objective was to create something completely insane to add to the mayhem already associated with Marathon. All the weapon's have been changed, however, there are no flying BOBs, screaming Pfhor rockets, or anything like that. TC-plusplus is actually a fairly simple modification to the Marathon weapons. All the weapons have been modified so that they fire more, fire faster, and overall, fill the level with bullets, energy blasts, and high explosives. However, this isn't one of those increase everything to max and have a completely über SPNKR that makes the player who gets it first God. TC-plusplus is as balanced as I could get it. So, there are no ultimate weapons, the weapons are as close to their roots as I could keep them. The SPNKR is still the SPNKR, and the TOTZ is still the TOTZ. v1.4 is probably one of the more balanced versions of TC-plusplus. I've toned down some of the weapons, changed the rates of fire, and lowered the amount of damage done by some weapons.
So, if this is your first time playing TC-pluspluss, enjoy it! If you've played the previous versions, this is an update to have.
NOTE ABOUT TC-plusplus: The previous versions of TC-plusplus had problems sharing weapon physics. They seemed to like taking the SMG and pfhuxing it up in the Standard physics file. To fix this, you have to select the Standard Physics and then restart Aleph One.
And as always, send me feedback, comments, or whatever: theflamesofchaos@hotmail.com
263 downloads, 1 review, 0 screenshots, Rating: 5.0 ( 5.25 weighted )
CTF Castle Carnage 2.1
herecomethej2000 Sunday the 10th of June, 2007
This modifcation of Dave Baily's map is my first attempt at CTF. For some reason some people like it though personally I'd choose CCR2 (part of Magenta Filter 1.3) This version works with CTF lua 4.0.2 so you guys can stop bugging me to email you maps. ;) The readme goes in to further detail.
