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<items type="array">
  <item>
    <body>After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online</body>
    <created-at type="datetime">2010-03-02T01:36:19Z</created-at>
    <downloads-count type="integer">40</downloads-count>
    <id type="integer">301</id>
    <name>Quake 3 lua</name>
    <permalink>quake-3</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-03-10T04:24:58Z</updated-at>
    <user-id type="integer">146</user-id>
    <version-created-at type="datetime">2010-03-01T19:43:57Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.


Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map.  Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script.  Enjoy.</body>
    <created-at type="datetime">2009-12-30T22:46:00Z</created-at>
    <downloads-count type="integer">113</downloads-count>
    <id type="integer">271</id>
    <name>[XL] Psychomanteus</name>
    <permalink>l-psychomanteus</permalink>
    <ratings-count type="float">3.2</ratings-count>
    <ratings-weighted-count type="float">3.55</ratings-weighted-count>
    <reviews-count type="integer">6</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-03-01T04:06:24Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-created-at type="datetime">2010-02-27T18:54:48Z</version-created-at>
    <versions-count type="integer">5</versions-count>
  </item>
  <item>
    <body>Here's Halo - Combat Evolved. This recreates certain Halo experiences in Marathon, mostly for net games. Thanks for downloading!</body>
    <created-at type="datetime">2010-02-23T04:28:15Z</created-at>
    <downloads-count type="integer">95</downloads-count>
    <id type="integer">300</id>
    <name>Halo - Combat Evolved</name>
    <permalink>halo-combat-evolved</permalink>
    <ratings-count type="float">3.9</ratings-count>
    <ratings-weighted-count type="float">5.3</ratings-weighted-count>
    <reviews-count type="integer">11</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-02-24T16:53:45Z</updated-at>
    <user-id type="integer">2</user-id>
    <version-created-at type="datetime">2010-02-22T22:29:41Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.</body>
    <created-at type="datetime">2010-02-20T15:18:48Z</created-at>
    <downloads-count type="integer">32</downloads-count>
    <id type="integer">293</id>
    <name>Polyplicity</name>
    <permalink>polyplicity</permalink>
    <ratings-count type="float">0.0</ratings-count>
    <ratings-weighted-count type="float">0.0</ratings-weighted-count>
    <reviews-count type="integer">0</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-20T15:23:54Z</updated-at>
    <user-id type="integer">196</user-id>
    <version-created-at type="datetime">2010-02-20T09:21:03Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>If you aren't familiar with Paradise Lost, download the original here: http://www.simplici7y.com/items/paradise-lost

This is basically the same thing as Paradise Lost, but the maps are divided into four separate packs based on the chronological and stylistic period in which I made them.

This project is intended for people that only like a certain group of PL maps, and/or need or want help organizing them. This is the best I can do.

As a bonus of sorts, the maps SCB, Acid Rain, and Darkest Insurrection are also restored.</body>
    <created-at type="datetime">2010-02-08T04:34:48Z</created-at>
    <downloads-count type="integer">48</downloads-count>
    <id type="integer">287</id>
    <name>A History of Paradise</name>
    <permalink>a-history-of-paradise</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-08T19:32:01Z</updated-at>
    <user-id type="integer">3</user-id>
    <version-created-at type="datetime">2010-02-07T22:35:06Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>**ATTENTION**
The Center Lava Column is not part of the hill. Don't run into it for KOTH.

An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun.
It is my first work that is Under 300 polygons. Critique! </body>
    <created-at type="datetime">2010-01-30T03:14:40Z</created-at>
    <downloads-count type="integer">49</downloads-count>
    <id type="integer">281</id>
    <name>Sunburst</name>
    <permalink>sunburst</permalink>
    <ratings-count type="float">4.0</ratings-count>
    <ratings-weighted-count type="float">4.15</ratings-weighted-count>
    <reviews-count type="integer">1</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-23T04:17:26Z</updated-at>
    <user-id type="integer">191</user-id>
    <version-created-at type="datetime">2010-02-01T12:08:43Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.

The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.

I welcome any feedback.</body>
    <created-at type="datetime">2010-01-29T01:31:58Z</created-at>
    <downloads-count type="integer">77</downloads-count>
    <id type="integer">280</id>
    <name>[M] Harmonium</name>
    <permalink>m-harmonium</permalink>
    <ratings-count type="float">4.6</ratings-count>
    <ratings-weighted-count type="float">5.65</ratings-weighted-count>
    <reviews-count type="integer">5</reviews-count>
    <screenshots-count type="integer">3</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-16T02:43:09Z</updated-at>
    <user-id type="integer">227</user-id>
    <version-created-at type="datetime">2010-01-28T20:04:00Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>Paradise Lost includes 40 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.</body>
    <created-at type="datetime">2007-09-24T20:21:27Z</created-at>
    <downloads-count type="integer">1471</downloads-count>
    <id type="integer">75</id>
    <name>Paradise Lost</name>
    <permalink>paradise-lost</permalink>
    <ratings-count type="float">4.75</ratings-count>
    <ratings-weighted-count type="float">8.35</ratings-weighted-count>
    <reviews-count type="integer">18</reviews-count>
    <screenshots-count type="integer">16</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-06T21:23:32Z</updated-at>
    <user-id type="integer">3</user-id>
    <version-created-at type="datetime">2010-01-22T19:07:55Z</version-created-at>
    <versions-count type="integer">18</versions-count>
  </item>
  <item>
    <body>This is my first map pack. Emeralds of Gangrene is my first net map- it's compact, but the flow is bad. Sapphires of Slaughter is better textured, but again the flow is quite bad. Zircons of Zeal, the third, is much better in terms of flow and architecture, and the fourth map, Aquamarines of Agony, brings a short and sweet kick. Amethysts of Anarchy is the best yet, and the last addition. Enjoy.</body>
    <created-at type="datetime">2009-12-14T09:56:46Z</created-at>
    <downloads-count type="integer">119</downloads-count>
    <id type="integer">267</id>
    <name>Minerality</name>
    <permalink>minerality</permalink>
    <ratings-count type="float">2.5</ratings-count>
    <ratings-weighted-count type="float">2.5</ratings-weighted-count>
    <reviews-count type="integer">3</reviews-count>
    <screenshots-count type="integer">6</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-01-10T18:42:59Z</updated-at>
    <user-id type="integer">196</user-id>
    <version-created-at type="datetime">2010-01-10T03:46:22Z</version-created-at>
    <versions-count type="integer">14</versions-count>
  </item>
  <item>
    <body>A map built from the Electric Sheep trilogy in Marathon Infinity.

It comes with it's own unmerged physics file.  The Enforcer will ignore you unless you unless you make him berserk.

The aliens are really just for fun.  After being tested in netplay, the ticks only got in the way.

*All lava floors teleport!</body>
    <created-at type="datetime">2009-11-23T21:34:40Z</created-at>
    <downloads-count type="integer">115</downloads-count>
    <id type="integer">262</id>
    <name>[S] Electric Sheep Infinity</name>
    <permalink>s-electric-sheep-infinity-3</permalink>
    <ratings-count type="float">2.75</ratings-count>
    <ratings-weighted-count type="float">2.85</ratings-weighted-count>
    <reviews-count type="integer">4</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-12-22T03:03:26Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-created-at type="datetime">2009-12-21T21:03:26Z</version-created-at>
    <versions-count type="integer">6</versions-count>
  </item>
</items>
