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    <body>An underwater map built in and around a scaled-up generator.

You'll need to do some swimming here; set your run key to something easy to reach if you haven't already.


Psycho Physics file:

*Movement is quicker underwater.

*All weapons fire underwater.

*Fusion Pistol fires safely underwater.

---NEW---

*All shots, including monsters' shots, will now fire underwater.

*The S'pht will not float to the top of the map.  Instead, their "jump" height is left at it's highest.

The latter additions were made to make Psychomanteus more compatible with the Survival.Lua script.  Enjoy.</body>
    <created-at type="datetime">2009-12-30T22:46:00Z</created-at>
    <downloads-count type="integer">116</downloads-count>
    <id type="integer">271</id>
    <name>[XL] Psychomanteus</name>
    <permalink>l-psychomanteus</permalink>
    <ratings-count type="float">3.2</ratings-count>
    <ratings-weighted-count type="float">3.55</ratings-weighted-count>
    <reviews-count type="integer">6</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-03-01T04:06:24Z</updated-at>
    <user-id type="integer">192</user-id>
    <version-created-at type="datetime">2010-02-27T18:54:48Z</version-created-at>
    <versions-count type="integer">5</versions-count>
  </item>
  <item>
    <body>This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.</body>
    <created-at type="datetime">2010-02-20T15:18:48Z</created-at>
    <downloads-count type="integer">34</downloads-count>
    <id type="integer">293</id>
    <name>Polyplicity</name>
    <permalink>polyplicity</permalink>
    <ratings-count type="float">0.0</ratings-count>
    <ratings-weighted-count type="float">0.0</ratings-weighted-count>
    <reviews-count type="integer">0</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-20T15:23:54Z</updated-at>
    <user-id type="integer">196</user-id>
    <version-created-at type="datetime">2010-02-20T09:21:03Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.

The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.

I welcome any feedback.</body>
    <created-at type="datetime">2010-01-29T01:31:58Z</created-at>
    <downloads-count type="integer">78</downloads-count>
    <id type="integer">280</id>
    <name>[M] Harmonium</name>
    <permalink>m-harmonium</permalink>
    <ratings-count type="float">4.6</ratings-count>
    <ratings-weighted-count type="float">5.65</ratings-weighted-count>
    <reviews-count type="integer">5</reviews-count>
    <screenshots-count type="integer">3</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-16T02:43:09Z</updated-at>
    <user-id type="integer">227</user-id>
    <version-created-at type="datetime">2010-01-28T20:04:00Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>KTA3: The Complete Masterworks is every Kill Them All map to date, as well as 12 new maps, in one massive 38-map mega-mini-scenario adventure.

If you want to play co-op, using Co-op.lua is nearly a requirement.</body>
    <created-at type="datetime">2010-01-13T03:57:32Z</created-at>
    <downloads-count type="integer">181</downloads-count>
    <id type="integer">276</id>
    <name>Kill Them All III: The Complete Masterworks</name>
    <permalink>kill-them-all-iii-the-complete-masterworks</permalink>
    <ratings-count type="float">4.66667</ratings-count>
    <ratings-weighted-count type="float">5.31667</ratings-weighted-count>
    <reviews-count type="integer">3</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-02T14:11:41Z</updated-at>
    <user-id type="integer">3</user-id>
    <version-created-at type="datetime">2010-01-15T12:08:19Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>This is my first map pack. Emeralds of Gangrene is my first net map- it's compact, but the flow is bad. Sapphires of Slaughter is better textured, but again the flow is quite bad. Zircons of Zeal, the third, is much better in terms of flow and architecture, and the fourth map, Aquamarines of Agony, brings a short and sweet kick. Amethysts of Anarchy is the best yet, and the last addition. Enjoy.</body>
    <created-at type="datetime">2009-12-14T09:56:46Z</created-at>
    <downloads-count type="integer">121</downloads-count>
    <id type="integer">267</id>
    <name>Minerality</name>
    <permalink>minerality</permalink>
    <ratings-count type="float">2.5</ratings-count>
    <ratings-weighted-count type="float">2.5</ratings-weighted-count>
    <reviews-count type="integer">3</reviews-count>
    <screenshots-count type="integer">6</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-01-10T18:42:59Z</updated-at>
    <user-id type="integer">196</user-id>
    <version-created-at type="datetime">2010-01-10T03:46:22Z</version-created-at>
    <versions-count type="integer">14</versions-count>
  </item>
  <item>
    <body>Magenta Filter is a CTF/Rugby map pack containing maps created by W'rkncacnter, RyokoTK, Irons and Herecomethej. All of these maps are designed to work with the CTF Lua gametype.  A few of them are also compatible with Rugby.
</body>
    <created-at type="datetime">2009-11-04T00:40:59Z</created-at>
    <downloads-count type="integer">136</downloads-count>
    <id type="integer">250</id>
    <name>Magenta Filter</name>
    <permalink>magenta-filter</permalink>
    <ratings-count type="float">0.0</ratings-count>
    <ratings-weighted-count type="float">0.0</ratings-weighted-count>
    <reviews-count type="integer">0</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2009-11-04T00:42:53Z</updated-at>
    <user-id type="integer">4</user-id>
    <version-created-at type="datetime">2009-11-03T18:42:53Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>WETPEACK is a map pack containing 3 maps with various forms of precipitation.  It may be blood, rain or acid rain, but you're guaranteed to be soaked with something after playing one of these maps.</body>
    <created-at type="datetime">2009-10-26T02:00:54Z</created-at>
    <downloads-count type="integer">151</downloads-count>
    <id type="integer">247</id>
    <name>WETPEACK</name>
    <permalink>wetpeack</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">6.0</ratings-weighted-count>
    <reviews-count type="integer">4</reviews-count>
    <screenshots-count type="integer">3</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2009-10-30T15:32:08Z</updated-at>
    <user-id type="integer">4</user-id>
    <version-created-at type="datetime">2009-10-25T22:10:15Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>This is a map with snow.</body>
    <created-at type="datetime">2009-10-19T03:09:04Z</created-at>
    <downloads-count type="integer">227</downloads-count>
    <id type="integer">245</id>
    <name>Ill Descent</name>
    <permalink>ill-descent</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.75</ratings-weighted-count>
    <reviews-count type="integer">3</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-12-14T11:12:58Z</updated-at>
    <user-id type="integer">40</user-id>
    <version-created-at type="datetime">2009-10-18T22:22:08Z</version-created-at>
    <versions-count type="integer">3</versions-count>
  </item>
  <item>
    <body>Perry Arena is my first map released to the public. It's packed full of carnage and uses the sewage texture set. M2 compatible. There are aliens and bobs for solo fun.</body>
    <created-at type="datetime">2009-09-16T23:17:12Z</created-at>
    <downloads-count type="integer">202</downloads-count>
    <id type="integer">238</id>
    <name>Perry Arena</name>
    <permalink>perry-arena-3</permalink>
    <ratings-count type="float">1.66667</ratings-count>
    <ratings-weighted-count type="float">1.41667</ratings-weighted-count>
    <reviews-count type="integer">3</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-09-20T17:49:08Z</updated-at>
    <user-id type="integer">201</user-id>
    <version-created-at type="datetime">2009-09-20T12:49:08Z</version-created-at>
    <versions-count type="integer">3</versions-count>
  </item>
  <item>
    <body>A small netmap I made. Probably the best one yet. Hasn't been tested on the meta that I know of.</body>
    <created-at type="datetime">2009-09-06T20:43:56Z</created-at>
    <downloads-count type="integer">172</downloads-count>
    <id type="integer">232</id>
    <name>Sewage Processing Plant</name>
    <permalink>sewage-processing-plant</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.25</ratings-weighted-count>
    <reviews-count type="integer">1</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-09-06T20:48:21Z</updated-at>
    <user-id type="integer">184</user-id>
    <version-created-at type="datetime">2009-09-06T15:44:54Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
</items>
