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  <item>
    <body>After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online</body>
    <created-at type="datetime">2010-03-02T01:36:19Z</created-at>
    <downloads-count type="integer">40</downloads-count>
    <id type="integer">301</id>
    <name>Quake 3 lua</name>
    <permalink>quake-3</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-03-10T04:24:58Z</updated-at>
    <user-id type="integer">146</user-id>
    <version-created-at type="datetime">2010-03-01T19:43:57Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>If your favorite net maps are SPNKR Diarena, Marathon Rocket Arena, and RED, you will love this script. All weapons are changed into rocket launchers, and all ammo is changed into rockets.

Works both as a net script and a solo script.</body>
    <created-at type="datetime">2010-01-17T19:32:28Z</created-at>
    <downloads-count type="integer">73</downloads-count>
    <id type="integer">277</id>
    <name>Make Somebody Pay</name>
    <permalink>make-somebody-pay</permalink>
    <ratings-count type="float">3.0</ratings-count>
    <ratings-weighted-count type="float">3.25</ratings-weighted-count>
    <reviews-count type="integer">5</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-02-02T14:08:41Z</updated-at>
    <user-id type="integer">16</user-id>
    <version-created-at type="datetime">2010-01-21T22:13:12Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.

Just select it when hosting and set netscript as your gametype.</body>
    <created-at type="datetime">2010-01-03T16:47:29Z</created-at>
    <downloads-count type="integer">61</downloads-count>
    <id type="integer">274</id>
    <name>Damage</name>
    <permalink>damage-2</permalink>
    <ratings-count type="float">4.0</ratings-count>
    <ratings-weighted-count type="float">4.45</ratings-weighted-count>
    <reviews-count type="integer">3</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-01-05T00:01:52Z</updated-at>
    <user-id type="integer">10</user-id>
    <version-created-at type="datetime">2010-01-03T10:48:09Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>Height as Some Feature is a script pack that will be released incrementally from RAY LABORATORIES.

NOTE: This script pack will only be released on forward-thinking sites like Simplici7y, not sites run by the obstructionists of the Marathon community.</body>
    <created-at type="datetime">2009-08-29T16:33:36Z</created-at>
    <downloads-count type="integer">183</downloads-count>
    <id type="integer">228</id>
    <name>Height as Some Feature</name>
    <permalink>height-as-some-feature</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">6.0</ratings-weighted-count>
    <reviews-count type="integer">5</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-09-01T05:01:20Z</updated-at>
    <user-id type="integer">88</user-id>
    <version-created-at type="datetime">2009-08-29T11:37:01Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>Play "Red Light, Green Light" during net games. It's fun.</body>
    <created-at type="datetime">2009-08-16T21:11:51Z</created-at>
    <downloads-count type="integer">143</downloads-count>
    <id type="integer">221</id>
    <name>Red Light</name>
    <permalink>red-light</permalink>
    <ratings-count type="float">4.5</ratings-count>
    <ratings-weighted-count type="float">4.9</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2009-08-17T03:51:40Z</updated-at>
    <user-id type="integer">194</user-id>
    <version-created-at type="datetime">2009-08-16T16:13:25Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>A terminal/pattern buffer themed loading screen for M1A1. I think it will also work for any other scenario too.</body>
    <created-at type="datetime">2009-08-12T20:04:51Z</created-at>
    <downloads-count type="integer">278</downloads-count>
    <id type="integer">217</id>
    <name>Custom Load Screen for Aleph</name>
    <permalink>custom-load-screen-for-aleph</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">143</tc-id>
    <updated-at type="datetime">2009-08-16T03:01:04Z</updated-at>
    <user-id type="integer">182</user-id>
    <version-created-at type="datetime">2009-08-12T15:26:20Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>Visual Mode.lua allows you to texture maps in Aleph One. It supports almost all features of Forge's visual mode, plus co-op texturing, OpenGL, multiple texture sets, and more. Requires Aleph One 0.20.1.
</body>
    <created-at type="datetime">2008-07-12T16:42:32Z</created-at>
    <downloads-count type="integer">812</downloads-count>
    <id type="integer">137</id>
    <name>Visual Mode.lua</name>
    <permalink>visual-mode-lua</permalink>
    <ratings-count type="float">4.85714</ratings-count>
    <ratings-weighted-count type="float">6.50714</ratings-weighted-count>
    <reviews-count type="integer">7</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2009-08-03T18:54:07Z</updated-at>
    <user-id type="integer">16</user-id>
    <version-created-at type="datetime">2009-08-01T09:36:06Z</version-created-at>
    <versions-count type="integer">5</versions-count>
  </item>
  <item>
    <body>This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.
</body>
    <created-at type="datetime">2007-11-07T18:10:40Z</created-at>
    <downloads-count type="integer">838</downloads-count>
    <id type="integer">82</id>
    <name>Co-Op</name>
    <permalink>co-op</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2009-06-13T01:59:21Z</updated-at>
    <user-id type="integer">2</user-id>
    <version-created-at type="datetime">2009-06-12T20:59:21Z</version-created-at>
    <versions-count type="integer">4</versions-count>
  </item>
  <item>
    <body>Winter I - The Venom is a 7 level scenario created by Shadowbreaker, Drictelt, Axle_Gear, and $lave. It features 81 high resolution textures, stunning gameplay, and an original story independent from the previous 3 Xmas projects.</body>
    <created-at type="datetime">2009-02-26T11:13:11Z</created-at>
    <downloads-count type="integer">630</downloads-count>
    <id type="integer">183</id>
    <name>Winter I - The Venom</name>
    <permalink>winter-i-the-venom</permalink>
    <ratings-count type="float">2.5</ratings-count>
    <ratings-weighted-count type="float">2.5</ratings-weighted-count>
    <reviews-count type="integer">4</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-08-23T06:59:36Z</updated-at>
    <user-id type="integer">155</user-id>
    <version-created-at type="datetime">2009-02-27T00:05:21Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>Superscalar is designed to level the playing field, giving inexperienced players an advantage while increasing the difficulty for regular players. No more will you have to hold back or intentionally miss when playing guests.

The script determines the difference in score between each player, and adjusts the amount of damage they inflict on each other accordingly. The player in the lead will do less damage per shot, while the other one does more.

The damage scale is calculated per player, so equally skilled players should generally do equal damage. Damage scales quickly as the point difference increases. This can be modified as needed by editing the scale numbers at the top of the script.

Host using one of the standard gametypes like Every Man for Himself or King of the Hill. Do not host using the Netscript gametype.

Bonus:  I've included Host_Advantage.lua in the package. I attribute all of my success last year to this script, but now that I can't really host anymore there's no point in keeping all the fun to myself.

</body>
    <created-at type="datetime">2009-02-18T02:25:05Z</created-at>
    <downloads-count type="integer">280</downloads-count>
    <id type="integer">181</id>
    <name>Superscalar</name>
    <permalink>superscalar</permalink>
    <ratings-count type="float">4.5</ratings-count>
    <ratings-weighted-count type="float">4.9</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">3</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2009-02-24T13:47:33Z</updated-at>
    <user-id type="integer">124</user-id>
    <version-created-at type="datetime">2009-02-17T20:25:50Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
</items>
