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    <body>After Halo - Combat Evolved by Irons, this is a script made to recreate some of the experience of playing Quake 3 online</body>
    <created-at type="datetime">2010-03-02T01:36:19Z</created-at>
    <downloads-count type="integer">40</downloads-count>
    <id type="integer">301</id>
    <name>Quake 3 lua</name>
    <permalink>quake-3</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2010-03-10T04:24:58Z</updated-at>
    <user-id type="integer">146</user-id>
    <version-created-at type="datetime">2010-03-01T19:43:57Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>This is my second map pack, this time veering away from maps based on natural environments; also using a custom shapes file. Be sure to use it.</body>
    <created-at type="datetime">2010-02-20T15:18:48Z</created-at>
    <downloads-count type="integer">32</downloads-count>
    <id type="integer">293</id>
    <name>Polyplicity</name>
    <permalink>polyplicity</permalink>
    <ratings-count type="float">0.0</ratings-count>
    <ratings-weighted-count type="float">0.0</ratings-weighted-count>
    <reviews-count type="integer">0</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-20T15:23:54Z</updated-at>
    <user-id type="integer">196</user-id>
    <version-created-at type="datetime">2010-02-20T09:21:03Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>KTA3: The Complete Masterworks is every Kill Them All map to date, as well as 12 new maps, in one massive 38-map mega-mini-scenario adventure.

If you want to play co-op, using Co-op.lua is nearly a requirement.</body>
    <created-at type="datetime">2010-01-13T03:57:32Z</created-at>
    <downloads-count type="integer">179</downloads-count>
    <id type="integer">276</id>
    <name>Kill Them All III: The Complete Masterworks</name>
    <permalink>kill-them-all-iii-the-complete-masterworks</permalink>
    <ratings-count type="float">4.66667</ratings-count>
    <ratings-weighted-count type="float">5.31667</ratings-weighted-count>
    <reviews-count type="integer">3</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2010-02-02T14:11:41Z</updated-at>
    <user-id type="integer">3</user-id>
    <version-created-at type="datetime">2010-01-15T12:08:19Z</version-created-at>
    <versions-count type="integer">2</versions-count>
  </item>
  <item>
    <body>Under Veil of Night is a solo map based off of Envy's map "Citadel". I retextured it in visualmode.lua to make it a nighttime version. Don't complain about how you can't see where you're going at times, because that's the point. There are certain bright points for reference.</body>
    <created-at type="datetime">2009-12-23T18:32:07Z</created-at>
    <downloads-count type="integer">87</downloads-count>
    <id type="integer">269</id>
    <name>Under Veil of Night</name>
    <permalink>under-veil-of-night</permalink>
    <ratings-count type="float">1.75</ratings-count>
    <ratings-weighted-count type="float">1.15</ratings-weighted-count>
    <reviews-count type="integer">8</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-12-30T06:41:29Z</updated-at>
    <user-id type="integer">218</user-id>
    <version-created-at type="datetime">2009-12-23T12:37:43Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>I have looked through just about everything on this map and nothing leads me to believe anything is wrong with it. </body>
    <created-at type="datetime">2009-08-09T05:51:16Z</created-at>
    <downloads-count type="integer">170</downloads-count>
    <id type="integer">216</id>
    <name>What is wrong with my Map?</name>
    <permalink>what-is-wrong-with-my-map</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">6.0</ratings-weighted-count>
    <reviews-count type="integer">5</reviews-count>
    <screenshots-count type="integer">0</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-09-04T20:38:38Z</updated-at>
    <user-id type="integer">191</user-id>
    <version-created-at type="datetime">2009-08-17T16:25:10Z</version-created-at>
    <versions-count type="integer">3</versions-count>
  </item>
  <item>
    <body>This Lua script introduces a number of changes and tweaks in the mechanics of co-operative games. Version 2 has a number of improvements thanks to the new Lua API found in Aleph One v0.20.

See the Readme file for a whole lot more detail.
</body>
    <created-at type="datetime">2007-11-07T18:10:40Z</created-at>
    <downloads-count type="integer">838</downloads-count>
    <id type="integer">82</id>
    <name>Co-Op</name>
    <permalink>co-op</permalink>
    <ratings-count type="float">5.0</ratings-count>
    <ratings-weighted-count type="float">5.5</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer" nil="true"></tc-id>
    <updated-at type="datetime">2009-06-13T01:59:21Z</updated-at>
    <user-id type="integer">2</user-id>
    <version-created-at type="datetime">2009-06-12T20:59:21Z</version-created-at>
    <versions-count type="integer">4</versions-count>
  </item>
  <item>
    <body>Winter I - The Venom is a 7 level scenario created by Shadowbreaker, Drictelt, Axle_Gear, and $lave. It features 81 high resolution textures, stunning gameplay, and an original story independent from the previous 3 Xmas projects.</body>
    <created-at type="datetime">2009-02-26T11:13:11Z</created-at>
    <downloads-count type="integer">630</downloads-count>
    <id type="integer">183</id>
    <name>Winter I - The Venom</name>
    <permalink>winter-i-the-venom</permalink>
    <ratings-count type="float">2.5</ratings-count>
    <ratings-weighted-count type="float">2.5</ratings-weighted-count>
    <reviews-count type="integer">4</reviews-count>
    <screenshots-count type="integer">1</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2009-08-23T06:59:36Z</updated-at>
    <user-id type="integer">155</user-id>
    <version-created-at type="datetime">2009-02-27T00:05:21Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>A preliminary release of a single-player/co-op campaign I've been cooking up for some time. The first five levels are good to go; the other four (from "The Machine Rages On" onwards) are works in progress. Go ahead and give it a try... Suggestions, criticism, bug reports, etc., are much appreciated!</body>
    <created-at type="datetime">2008-12-25T08:59:55Z</created-at>
    <downloads-count type="integer">426</downloads-count>
    <id type="integer">173</id>
    <name>Deus Volt! Alpha</name>
    <permalink>deus-volt-alpha</permalink>
    <ratings-count type="float">3.0</ratings-count>
    <ratings-weighted-count type="float">3.05</ratings-weighted-count>
    <reviews-count type="integer">1</reviews-count>
    <screenshots-count type="integer">4</screenshots-count>
    <tc-id type="integer">141</tc-id>
    <updated-at type="datetime">2008-12-31T19:36:51Z</updated-at>
    <user-id type="integer">132</user-id>
    <version-created-at type="datetime">2008-12-25T03:09:47Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>This is the original READ ME!!!!!!!!!!!!11 for RKYOKOTK's CARNAGE VILA 46!</body>
    <created-at type="datetime">2008-10-14T04:44:57Z</created-at>
    <downloads-count type="integer">369</downloads-count>
    <id type="integer">161</id>
    <name>CARNAGE VILA 46! README</name>
    <permalink>carnage-vila-46-readme</permalink>
    <ratings-count type="float">3.0</ratings-count>
    <ratings-weighted-count type="float">3.3</ratings-weighted-count>
    <reviews-count type="integer">6</reviews-count>
    <screenshots-count type="integer">2</screenshots-count>
    <tc-id type="integer">151</tc-id>
    <updated-at type="datetime">2008-10-17T04:55:14Z</updated-at>
    <user-id type="integer">2</user-id>
    <version-created-at type="datetime">2008-10-13T23:45:26Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
  <item>
    <body>This is the Marathon Victum Demo. Only the maps and shapes file are included. This is compatible with the hi-res shots, WEP pack and partially with the texture enhancement pack.

Because Victum uses Marathon 2's Water, Sewage, Lava, and Pfhor texture sets as well as the Marathon Infinity Jjaro set, it would not be logical to simply add the M2 or Marathon Infinity enhancement packs because they would make the game look wrong. What you need to do is get both the Infinity and Durandal enhancement packs, then use the Marathon infinity texture script and folders, but then copy over the four Marathon 2 sets in the marathon infinity texture folder, so the folder will be like so:

-Jjaro hi-res set
-M2 water hi-res
-M2 sewage hi-res
-M2 pfhor hi-res
-M2 lava hi-res
-Marathon Infinity hi-res script

Backstory: Marathon Infinity was a dream of sorts, and Marathon 2 has just ended. You awake aboard a human-built ship.

It's sweet and simple because it will be explained in the first level.

Known bugs: The third level has no ambient or random sounds.

Report bugs to either slayer8000@roadrunner.com or ionicpaul@hotmail.com</body>
    <created-at type="datetime">2008-09-13T18:24:14Z</created-at>
    <downloads-count type="integer">480</downloads-count>
    <id type="integer">151</id>
    <name>Marathon: Victum Demo </name>
    <permalink>marathon-victum-demo</permalink>
    <ratings-count type="float">3.0</ratings-count>
    <ratings-weighted-count type="float">3.1</ratings-weighted-count>
    <reviews-count type="integer">2</reviews-count>
    <screenshots-count type="integer">3</screenshots-count>
    <tc-id type="integer">142</tc-id>
    <updated-at type="datetime">2008-09-26T03:45:21Z</updated-at>
    <user-id type="integer">118</user-id>
    <version-created-at type="datetime">2008-09-13T13:27:16Z</version-created-at>
    <versions-count type="integer">1</versions-count>
  </item>
</items>
