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Paradise Lost X

RyokoTK Saturday the 15th of November, 2008

Ft1

Paradise Lost now includes 17 maps, with a focus on high-quality aesthetic while maintaining good, enjoyable gameplay.

The "final" version.

Version notes:

Added two new maps (Biohazard, Killer Instinct) and made still more small tweaks and bug fixes.

674 downloads, 11 reviews, 17 screenshots, Rating: 4.88889 ( 7.03889 weighted )

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Cosmic Clouds 2.1

$lave Tuesday the 4th of November, 2008

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Cosmic Clouds Version 2.1

This is the 6th edition of my 3rd netpack, adding 5 new maps as well as minor fixes/changes to older maps.

Ratings/feedback appreciated as always,

$lave

Version notes:

New Maps:

Firefly Concentration Moon Airbag Deep Blue Day and Ocean of Noise

405 downloads, 8 reviews, 8 screenshots, Rating: 4.42857 ( 5.77857 weighted )

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Underworld 666a9bed

irons Monday the 1st of September, 2008

Uw1

My only good map pack.

Version notes:

So Underworld isn't totally dead yet. I do make levels occasionally, and I've added two to this version: Parc and The Multiplex.

Parc was formerly known as Pillow, and has seen a few small-but-helpful improvements since its original appearance on Pfhorums. The Multiplex was my contest map for Ryoko's 2008 Summer mapmaking contest; it didn't even get into the Victory Dance VI pack, so I thought I'd release it here for posterity.

305 downloads, 0 reviews, 4 screenshots, Rating: 0.0 ( 0.0 weighted )

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Jump Script 1.2

Megabyte Friday the 11th of July, 2008

This script uses the microphone button to jump. It will only allow you to jump while on the ground so you can't go flying across the map.

Be sure to this host with microphones off.

Version 1.1: Now makes a grunt sound when you jump and has cleaner beginning text (uses overlay instead of print).

Version 1.2: Now the microphone wont interfere with the sound. This should be the final version.

200 downloads, 3 reviews, 0 screenshots, Rating: 5.0 ( 5.75 weighted )

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The Warehouse 2.0

The Thug Tuesday the 8th of July, 2008

Waterloo_carnage_1

After a year of chopped up progress working on this map pack and a recent 4 month break, I have managed to finish The Warehouse. Version 2.0 includes 7 netmaps. Older ones include Punk Plaza, Spaceport Alpha, Docking Bay 4, and Deserted Lobby, while the newer ones include Avoiding the Light, Imperial Uranus, and Waterloo Carnage which was completely redone!

Thanks to Sharkie Lino for helping on enhancing the sounds!

Comments and suggest are always welcome. Enjoy!

280 downloads, 2 reviews, 3 screenshots, Rating: 3.5 ( 3.7 weighted )

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Sky Saw 1.0

$lave Tuesday the 17th of June, 2008

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Sky Saw v1.0

Sky Saw v1.0 is a map I made, trying to make a netmap in the style of a map I made in Tranquil Graves, Rapture. In my opinion, I completely failed, so this will probably see many nearly completely different versions (keeping little besides the physics). Despite the fact that this didn't turn out nearly how I wanted it to, it still is (for me and a few other people) quite an enjoyable map; just not nearly what I wanted it to be. The map is merged with physics, which mainly allow you to fly with the fists, give the shotguns more backblast and alters the fusion pistol.

That said, enjoy if you can,

$lave.

101 downloads, 0 reviews, 1 screenshot, Rating: 0.0 ( 0.0 weighted )

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PRAHBLUM PEACK 304f6855

irons Thursday the 5th of June, 2008

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Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.

PP 304f6855 has six levels.

140 downloads, 2 reviews, 6 screenshots, Rating: 3.5 ( 3.7 weighted )

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Azure Dreams 2.0

irons Wednesday the 19th of March, 2008

Old maps. They're going up here for a few reasons: nostalgia, laughs, and in the event that someone has films that run on these levels. If you want something different (and maybe not in a good way), take a look in here. At least it has an extensive history of the life and times of the map pack. Oh man, I'm laughing so hard.

171 downloads, 0 reviews, 0 screenshots, Rating: 0.0 ( 0.0 weighted )

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Flying physics V2

Phortiphy Sunday the 9th of March, 2008

This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.

There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).

All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.

167 downloads, 2 reviews, 0 screenshots, Rating: 2.0 ( 1.9 weighted )

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Sovereignty v1.2

Windbreaker Sunday the 27th of January, 2008

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Sovereignty is my netpack now containing eight maps. I first released this netpack in April, 2007. I am pleased with the outcome and quality; even for the older maps.

In this update (v1.2), I have added one new map, and fixed a blatant ambient sound error in The King of Infinite Space. I also managed to fix a terrible error in 50% of the maps, where the players would only spawn in one or two places throughout an entire game.

NOTE: For best results, don't use the hi-res textures.

372 downloads, 3 reviews, 7 screenshots, Rating: 4.33333 ( 4.88333 weighted )

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