The unofficial remake of Kampfers map, Gemini, is my improved edition, Jumeaux. Also, the sequel/prequel to TecnoIds first map, Caverns 2, comes Ravenous, an exciting puzzle shooter. Notes: The bug appears on jumeaux, where you step into the teleporter. Be careful which one, becuase one will crash Aleph One.
First upload. Yeah!
This is my first netpack. It features a giant pillar. You start inside the pillar and stay there. Its really big and nice, with minipillars inside. I'm very sorry that I couldn't include screenshots because my network is too slow.
:::IMPORTANT NOTE::: All my projects (and all of iamanidiotbad's projects) are temporarily DEAD. Copying my projects is allowed. Thank you for your time.
Fixed something where a wall goes up when you activate the platforms; the platforms now don't take up the entire space between the upper ledges. Also added some waterfall thingies, removed the death trap of river canyon ringing the middle, the map doesnt flood anymore (though you still walk in shallow watter). Also... changed item placements and counts. However I do not think this map is good for survival, there is a chance that monstars will appear outside the tower. I am not sure of this... Added a nice secret through the discovery of the usage of tags!
Some transparent lines textured, i was too lazy to remove the textures. Maybe in a week i'll fix it?
And i seemingly skipped beta1 because in beta1 i forgot to texture a side on a platform. now i textured it. hip hip horray.
Also added a hill for support of survival and koth.
Also added a ball for rugby, KTMWTB, and CTF support.
Back from the guy you remembered... again...
Completely on Ye Olde Forge... again...
Featuring the all-new symbol of power! KEY LIME PI!
Remember, if it's tourist season, why CAN't we shoot them? ~Ruben
Added a recharge. Retextured an unaligned wall. Maybe this'll merit a review if someone sees it.
Back in March, Irons re-discovered a contest for 7-polygon maps, also known as "Simplici7y" maps. I was intrigued by the concept, and drew some sketches that turned into these seven levels. Despite making Marathon maps for nearly the last fifteen years, this is the first Infinity map I've officially released. I chose to follow the restrictions imposed by the original contest.
This is the first official release. All maps and gametypes have been tested for functionality and balance.
My first netpack. It includes 4 netmaps. Maps are good for 2-4 player games. The netpack includes the following:
1)Mr. Roger's battle world 2)Playing, at night 3)Battle at Hill 21 4)We're waiting for the boxes
Map 4 was a Rubicon netmap. I retextured it so it can be played in Marathon Infinity.
Offical
Pop'ems is a pack of 7 high-powered Aleph One net maps. They all have missile launchers, shotguns, assault rifles, and many of them have SMGs and flamethrowers as well. One map was a net map contest winner, and two others were runners up.
CFA 3000: Added hill
Werefrog: Texture updates, added hill
Scarbo: Added second lift out of SE room
Days of Wine and Roses: Broke up hallway of death, tamed siren
This is my first map ever. Its Coop or a solo map. I love it so far, idk how it works under coop, so just experiment with it. The map does have glitches. The glitches have been fixed and repaired.
Version 1.1 Fixes Bugs found within the Map. Releases Traps player behind invisible wall once the player has fallen into a trap
I created these maps between 2000 - 2003. They have been uploaded before in a similar format. This pack adds one large solo map. I'm not sure about all this new fangled stuff you got here so you might need to tweak them a bit to work.
Not sure what happened to the original; if it's still floating around somewhere. This is the new version.
I played a Call of Duty map that had a stair/bridge combination I thought was interesting. I loosely mimicked that structure and just sort of built things out from there. At this point the resemblance is gone, but I kept the style of an urban setting with buildings and structures positioned at regular angles.
I tried to put function over aesthetics, leaving all texturing/lighting/scenery/sounds until I was satisfied with the flow. The hill was not the initial focal point of the map, but as a player I like the variety provided by specific objectives like in KOTH, so I'm glad a natural hill area emerged. It may feel somewhat limited with no platforms, teleporters, or powerups; but I didn't want to throw everything and the kitchen sink into the same level.
I hate to bump this to the front page for such a minor change, so I waited until I was going to release something new anyway.
A compilation of Ruben Rybnik's and my own maps, each with a specific gametype in mind. Remember, since both of us contributed, we can't review. I leave THAT to you. Really, REVIEW.
I've added 6 more maps that were meant to be EMFH, etc. but were then expanded for survival. Ruben finally updated "Palace of Eru" and another map.
Reviews are always nice, even the occasional spite would be a change.
This is a small, symmetrical netmap supporting emfh, koth, ktmwtb and survival. It has been merged with Hopper's Aleph One Previous AI to prevent monsters from freezing up, so the plugin won't be necessary for this map. It's recommended for two-player sized netgames, but three might work aswell.
First release.
These are my first 3 maps that I have absolutely no business uploading here, but am doing so anyway. I started mapping 4 days ago so if they're terrible dont blame me. Thanks to everyone in the discord who helped me figure out how this stupid crap works. Weland and Vasara rock and are a lot of fun. I keep staying up way too late making these maps that everyone is going to complain about. Hopefully these are fun to play or mock or something Have a Nice day.
Why ThrokMaps? Idk, there's tons of ammo and weapons, power ups, and healing items to keep you in the fight. idk I think theyre kinda fun
Note: I really like the M2 XBLA textures cause they're colorful, and I textured all this with that pack. You can of course use whatever pack you want but if it looks weird somewhere or if youre like "wow that texture sucks here" thats why.
Well that's it. if these suck then just delete them I dont care
Bugfixes and 2 new maps:
Get Even - pure high speed deathmatch.
Grim Destiny - An abandoned space station; low gravity with dynamic flow.